gjuggler

LD12

Cool Intentions

Hi all,

I thought I’d introduce myself before the competition begins tonight (today? Tomorrow? I’m on GMT over here, so I’m too lazy to do the math). Partly because it’s in the rules, and partly because it’s the polite thing to do :) .

Much like ewjordan, I’m probably going to be using PulpCore combined with the nascent PulpFizz library (tentatively named) for my game.

In terms of design, I’m interested in exploring novel user interfaces—similar to the Experimental Gameplay Project, but focusing more on how the user is interacting with the game. I think that most software could benefit from being a little more game-like, and conversely, games could benefit from the modularity and encapsulation necessary for well-designed software.

Ok, enough pontificating. Just one more day of work to get through. Then, let the games begin!

Tags: intro

Making games is child’s play

Perhaps something similar to this is being done by many others, but when I think of ‘tower’, I think of only one thing: building with blocks. My main goal is to make it almost as much fun to play with blocks in a virtual world as it is in real life!

It remains to be seen how well I can transform a 40-year old, pixel-constrained, utterly inhumane piece of computer hardware (i.e. the mouse) into something even as crudely delicate and artistic as a 4-year old’s hand. It’s a formidable UI challenge for sure, so I’m looking forward to giving it my best shot!

That being said, i wouldn’t hold your breath. 😉

Comments

Tenoch
09. Aug 2008 · 12:42 UTC
Golden ratio FTW!
bcjordan
09. Aug 2008 · 13:01 UTC
I hope this game is offensive like whoa

It’s growing…

I spent most of the past day trying to tweak the “hand” user interface so it feels right… I’m pretty satisfied with that result, but I’ve sorely neglected the final goal of actually making a game out of it. We’ll see what the next 17 hours will bring :)

Here’s my first tower so far:

As you can see, the nice thing about virtual physics is that you can make them a little bit more relaxed than real life. Now, I just need to stop playing with these blocks and turn this code into something resembling a real game!

As good as it gets

I’m at a pretty happy stopping point with this now. The UI for interacting with the blocks is pretty stable, I’ve got all the visual elements I was looking for, and although the memory footprint is (much) higher than it ought to be, it’s not overflowing Java’s heap space like it was a couple hours ago :)

The game is called Blokks, and it’s split up into a free-form practice mode (which comes highly recommended) and a slightly more structured “challenge” mode. I didn’t have time to implement the logic for the challenge mode, however, so I’m relying on the honor system to believe that you successfully made it through the (four measley) challenges 😛

Oh, yeah — you can play it online here: http://www.andrewberman.org/projects/pulpfizz/blokks/

Now, it’s time to get some sleep and move on to some “real” work tomorrow — it’s been fun!

Tags: final

Comments

wjordan
11. Aug 2008 · 04:13 UTC
Congrats on finishing! I really like the overall aesthetic, and the title screen is sweet~
Morre
11. Aug 2008 · 07:56 UTC
Tried “practice”, didn’t understand much, thought to go back to challenge to see if I could understand and *wham* – java heap space error :)
kai
11. Aug 2008 · 10:58 UTC
I did the practice, and then went back to challenge, but got a negative array size exception, then I reloaded a few times and kept getting a NPE:

NewWorld.creatBody(NewWorld.java:109)

called by BodyUtils.java:424
gjuggler
11. Aug 2008 · 20:58 UTC
Moree and kai: Thanks for letting me know about the bugs… I shouldn’t have trusted myself to debug this thing at 3am Sunday night / Monday morning! Anyway, most of the problems should be fixed now, so feel free to give it another go :)
gjuggler
11. Aug 2008 · 20:59 UTC
Also — I forgot to mention: you can turn the hand left and right with either A/D or Left/Right, and the sideways “8” is actually an infinity symbol — in practice mode, you never run out of blokks!