Want to be old and out of Power? Try this.
https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power


https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power


https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power


https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power


https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power


https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power


If you love the Go programming language as much as I do and want to create your game in it, I have some libraries for that in my Github account:
I hope these libraries provide value for fellow Go game programmers :-)
If you love the Go programming language as much as I do and want to create your game in it, I have some libraries for that in my Github account:
I hope these libraries provide value for fellow Go game programmers :-)
Pure Go, Direct3D9 power! code here

To be open-sourced when ready...

I created a little 3D thing in the Go programming language.
https://ldjam.com/events/ludum-dare/40/$55425
Unfortunately it is not yet a game, 72 hours is not much. I created the engine from scratch with Go using my Direct3D9 wrapper library.


If you love the Go programming language as much as I do and want to create your game in it, I have some libraries for that in my Github account:
I hope these libraries provide value for fellow Go game programmers :-)
If you love the Go programming language as much as I do and want to create your game in it, I have some libraries for that in my Github account:
I hope these libraries provide value for fellow Go game programmers :-)
If you love the Go programming language as much as I do and want to create your game in it, I have some libraries for that in my Github account:
I hope these libraries provide value for fellow Go game programmers :-)
If you love the Go programming language as much as I do and want to create your game in it, I have some libraries for that in my Github account:
I hope these libraries provide value for fellow Go game programmers :-)
Here is my cross-platform Go game prototyping library in action.

This little space ship was created in only 47 lines of code:
package main
import "github.com/gonutz/prototype/draw"
func main() {
x, y := 60, 240
var bullets []bullet
draw.RunWindow("Game", 640, 480, func(window draw.Window) {
// handle input
if window.IsKeyDown(draw.KeyRight) {
x += 3
} else if window.IsKeyDown(draw.KeyLeft) {
x -= 3
}
if window.IsKeyDown(draw.KeyUp) {
y -= 2
} else if window.IsKeyDown(draw.KeyDown) {
y += 2
}
if window.WasKeyPressed(draw.KeySpace) {
bullets = append(bullets, bullet{x: x + 15, y: y, life: 1})
}
// update world
n := 0
for i := range bullets {
bullets[i].x += 6
bullets[i].life -= 0.01
if bullets[i].life >= 0 {
bullets[n] = bullets[i]
n++
}
}
bullets = bullets[:n]
// render
for _, b := range bullets {
window.FillEllipse(b.x-5, b.y-5, 10, 10, draw.RGBA(0, 1, 0, b.life))
}
window.FillRect(x-20, y-20, 40, 40, draw.Red)
})
}
type bullet struct {
x, y int
life float32
}
If you love the Go programming language as much as I do, why not create your game in Go? Give it a try. If you have any questions or suggestions for improvement, hit me up!
Here is another sample for my cross-platform Go game prototyping library.

This little jumper was created in only 33 lines of code:
package main
import "github.com/gonutz/prototype/draw"
func main() {
x, y := 320, 480
jumping := false
velY := 0
draw.RunWindow("Jump'n'Run", 640, 480, func(window draw.Window) {
// handle input
if window.IsKeyDown(draw.KeyLeft) {
x -= 5
} else if window.IsKeyDown(draw.KeyRight) {
x += 5
}
if !jumping && window.WasKeyPressed(draw.KeySpace) {
velY = -20
jumping = true
}
// update world
velY++
y += velY
if y > 480 {
y = 480
velY = 0
jumping = false
}
// render
window.FillRect(x-20, y-40, 40, 40, draw.Red)
})
}
If you love the Go programming language as much as I do, why not create your game in Go? Give it a try. If you have any questions or suggestions for improvement, hit me up!
Here is yet another sample for my cross-platform Go game prototyping library.

This full-blown RPG game was created in only 40 lines of code:
package main
import "github.com/gonutz/prototype/draw"
func main() {
x, y := 320, 240
items := []item{
item{x: 150, y: 30, color: draw.LightBlue, desc: "This is the mythical man month
blue means mythical"},
item{x: 200, y: 370, color: draw.Green, desc: "You see the holy ghost
ghosts are green"}, item{x: 550, y: 190, color: draw.LightPurple, desc: " This is purple"}, } draw.RunWindow("RPG", 640, 480, func(window draw.Window) { // handle input if window.IsKeyDown(draw.KeyLeft) { x -= 3 } else if window.IsKeyDown(draw.KeyRight) { x += 3 } if window.IsKeyDown(draw.KeyDown) { y += 3 } else if window.IsKeyDown(draw.KeyUp) { y -= 3 } // render window.FillRect(x-20, y-20, 40, 40, draw.Red) for _, item := range items { window.FillRect(item.x-10, item.y-10, 20, 20, item.color) if (x-item.x)(x-item.x)+(y-item.y)(y-item.y) < 50*50 { w, _ := window.GetTextSize(item.desc) window.DrawText(item.desc, item.x-w/2, item.y+20, draw.White) } } }) }
type item struct {
x, y int
color draw.Color
desc string
}
If you love the Go programming language as much as I do, why not create your game in Go? Give it a try. If you have any questions or suggestions for improvement, hit me up!
Here is yet another sample for my cross-platform Go game prototyping library.

This little star-catcher was created in only 57 lines of code:
package main
import (
"fmt"
"github.com/gonutz/prototype/draw"
"math/rand"
)
func main() {
x := 320
score := 0
nextObstacleIn := 0
var obstacles []obstacle
draw.RunWindow("Star Catcher", 640, 480, func(window draw.Window) {
// handle input
if window.IsKeyDown(draw.KeyLeft) {
x -= 9
} else if window.IsKeyDown(draw.KeyRight) {
x += 9
}
// update world
if nextObstacleIn <= 0 {
nextObstacleIn = 15 + rand.Intn(30)
obstacles = append(obstacles, obstacle{x: 30 + rand.Intn(580), y: -30})
}
nextObstacleIn--
n := 0
for i := range obstacles {
o := &obstacles[i]
o.y += 6
destroyObstacle := o.y > 510
if (o.x-x)*(o.x-x)+(o.y-430)*(o.y-430) <= 40*40 {
score++
destroyObstacle = true
}
if o.y > 510 {
score--
}
if !destroyObstacle {
obstacles[n] = obstacles[i]
n++
}
}
obstacles = obstacles[:n]
// render
window.FillRect(x-20, 430, 40, 40, draw.Red)
for _, o := range obstacles {
window.FillEllipse(o.x-30, o.y-30, 60, 60, draw.LightBlue)
}
window.FillRect(0, 0, 640, 30, draw.DarkGray)
window.DrawScaledText(fmt.Sprintf("score: %d", score), 0, 0, 2, draw.White)
})
}
type obstacle struct {
x, y int
}
If you love the Go programming language as much as I do, why not create your game in Go? Give it a try. If you have any questions or suggestions for improvement, hit me up!
Here is a demo of my game No-Brain Jogging after day 1. Play it on Windows, no installer, just run the game:
https://github.com/gonutz/ld41/releases/download/v1.0.1/No-Brain.Jogging.exe
Screenshot:

Gif video:
