Gravedrinker

LD28

I have no idea what I’m doing

I always wanted to participate in a jam but never did so far. I have no idea if I will even be able to think of something, let alone finish it.

Gonna do my best to come up with something. I wish everyone the best of luck and a great jam!

Man, now I’m excited.

 

Comments

blasmena
13. Dec 2013 · 23:19 UTC
awesome, good luck!
13. Dec 2013 · 23:23 UTC
It will be fun man! Good luck!

Actually managed to get something done today!

Most of the code and a little bit of the graphics are done. If I take the day tomorrow I should be able to pull it off.

Also, is it possible to submit to both the compo and the jam? Finish your game, submit to compo, then do a little bit extra (more music, nice graphics?) and submit to the jam?

Or is that stupid? 😛 First timer here, so I thought I’d ask!

 

Anyway, I hope everyone had a good run today. I’ve seen many great and creative things in the blog posts already, can’t wait to get my hands on what everyone came up with. The theme wasn’t all that easy after all. But vague enough to inspire some unique ideas by the looks of it.

 

PS: Anyone know how I can change my avatar here?

It is done! Now everyone can experience Thrust Issues!

Thrust is everything is a relationship they say. Now you too can play a self-aware vintage spaceship with Thrust Issues to be reminded of that.

Since this is my first jam I’m very proud of actually having finished a project and even making the deadline for the 48 hour compo. I hope to get some feedback and discover more great games in the coming days and wish everyone good luck finishing their projects!

Check yourself before you wreck yourself

Check yourself before you wreck yourself

 

Link to the game: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30549

Thrust Issues: Post-compo version released

 

ThrustIssuesThumb

Screenshot from original compo-entry

After having finished Thrust Issues just in time for the compo, I went back to it and added the sound effects and music back in. (I couldn’t use those because the compo is a one-man show).

I also made it easier to get into by adding a few more levels in the beginning where the difficulty ramps up slowly. Additionally I added extra art-assets to the levels for decoration and implemented an alternate control scheme: Left/Right arrow to thrust!

PS: Rates and comments on the compo entry are very much appreciated. Thanks!

Check it out.

LD35

Some progress

At first I thought I wouldn’t join this time after all, but then I had an idea for something, so I thought I’d give it a shot.

The basics are in, now to flesh it out a bit and add some more fine tuning and at least one powerup.

View post on imgur.com

Comments

crisp
16. Apr 2016 · 20:17 UTC
Simple and smart, that’s the way!

Title screen character art

StoopidRobats

 

Now onto creating the in-game character and animating.

 

A new gameplay gif is coming soon, for now you can see what the basic game looks like in this footage from yesterday

Some more progress – Effects!

 

 

Comments

Linniunicorn
17. Apr 2016 · 17:11 UTC
Looks awesome :)

Looking forward to play the finished game :)

Gameplay! Powerups! Death! Stoopid Robats!

StoopidRobats

 

I now have most of the art in place. Created the animations for the character, sprites for the breaker powerup and proper lasers and particle effects are now working. Also added spinning laser obstacles of space-murder.

Falling and shape shifting:

View post on imgur.com

SUBJUGATION BY ULTRA-SKULL! Shapeshift into this dispenser of crippling injuries and kill the life out of everything’s face.

View post on imgur.com

StoopidRobats needs some feedback!

Play, rate and comment here! (HTML5): Click!

I started to remake Stoopid Robats! in Unity (LDJAM version was in Gamemaker), and I need some more feedback for this.

It would be great if you could play the HTML5 version up here, leave a comment and a rating and tell me what you would like to see in the new, proper version.

Planned are:

  • A quick tutorial
  • Easy indicators what shapes to shift in to pass barriers
  • More powerups/interesting pickups
  • More cool cyberpunk-y effects

This is a gif from the basics (minus shapeshifting) running in Unity

 

View post on imgur.com

Getting some more input (and ratings, not many yet) would be great and really appreciated because I would like to work some more on the idea and user input goes a long way when improving the game.

 

The Unity version will feature dynamic lights and 3D platforms and pickups/powerups among other things. (The eyes illuminate the platforms, this is already set up in the gif above but barely visible due to some recent changes. It looks quite nice once everything is fine tuned)

Thanks!

 

Twitter: @Gravedrinker