Burning Rangers
I’m not sure if I’ll go with that game title, since it’s kinda taken, but here’s another screen:

I’m not sure if I’ll go with that game title, since it’s kinda taken, but here’s another screen:

I tried out some Gimp effects to make the level prettier and to make the fire look less like red circles. I’m also animating the fire through three images. I’m pretty surprised my computer can handle this! There’s a lot of spawning and scaling going on, and those things spread like… I’m not gonna say it.
It’s way past my bedtime.

Want to know the worst feeling ever? When your battery dies and upon reboot you notice that “gameloop.cpp” has been truncated to 0 bytes…
Well, I’ve had to rewrite that file, so I lost a bit of time. The (very) good thing is that it was possible to rewrite the file within the competition time!
In case you didn’t see the comment on PoV’s meetup post (or if this one’s easier to find), here’s the video of the New England Ludum Dare 18 Meetup.
http://www.youtube.com/watch?v=fEAC4fnobGI
Good stuff. Jonny D, HybridMind, and billknye were able to attend. We wound up at a great place, Me & Ollie’s in Portsmouth, NH, and much fun was had.
Wow, I really didn’t expect to participate this time, but I thought of a simple concept and put it together in time!
http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=654
Hosted by yours truly, Jonny D… MiniLD 23 will be a good time (see below).
MiniLD 23 will begin at 9pm EST (2am UTC) on Friday, January 21st (moved up from the 28th due to conflict with Global Game Jam). It will end at the same time on Sunday, January 23rd.
MiniLD 23 begins [fergcorp_cdt_single date=”Fri, 21 Jan 2011 19:00:00 -700″]
Until then, you can vote on the main theme. There will be a sub theme announced as well when the mini compo starts. There will be either an immense amount of groaning or excitement, since your choices for the main theme are taken from LD 19’s Round 3 list.
That’s right! Vote here!! And like the monkey said at the fruit playoffs: Go bananas!
Tags: MiniLD #23


Hey guys,
I’ve decided to move MiniLD 23 to the 21st of the month. Check the announcement post for details. See ya there!
Here goes! The Title of your game must be a Year! Feel free to use the round 6 variant: Game based on a year.
And the subtheme: Spring Physics
If you’re not doing an action game, I suppose you’ve got to be creative! 
Good luck to everyone out there. See you at the end of the 48 (or during if you’ll be in IRC)! Go LD, go!

Well, looks like time is up, but don’t worry if you need a bit more time to wrap things up. This is for you, after all! However, if we have to name your game 2012, then there’s a problem.
The things I’ve seen out there so far look pretty sweet. Good job, all!
Can I swing that? Probably not.
Anyhow, I thought of a nice idea… But as usual, I like to keep my secrets until I have something to show for it. See ya tomorrow. Maybe there will be a screenshot. 😉
It’s moving along slowly… I have level loading and animations in. Now I need some goal triggers. Once I have that and some custom control setup, I’ll be ready to pump out some fun, playable levels. It’s a puzzle platformer, so the level design will be enjoyable.
It’s likely that the game will feature different levels depending on the number of people playing.
A name would be nice, but my preschool kids have only been able to come up with “Throw Jump”, “Throw Everything”, and “Backpack Throw Jump Everything”. With that kind of creativity, I’m sure it’ll have a name sometime next month… and it might involve peanut butter and jelly.
It appears that I didn’t get enough time on my game. That’s okay though. Lots of other things demanded my time (like screaming kids), but I managed to make a really fun game. Really, me and my wife were having more fun with this than with all of my previous entries. It’s not ready for the compo and I might not bother with the jam because work starts again tomorrow. That means there will be a post-compo version for sure! Stay tuned to my website or the LD planet.
I had a great time, as usual!
Here are some screens to part with. Behold, “Don’t Blow It”.
All done!
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=654
I managed to finish in time, adding menu music, a level, basic splash screens, multiple weapons, sound effects, and more animations.
I had to trim some features to make it, but everything turned out just fine. The final product is definitely worth it.
It’s still not up to my standards of originality, but it’s fun regardless. I would have liked to add secondary weapons, so we’ll see what happens to it in my spare time. I was able to build a reasonable level. It’s not that pretty and was annoying to make, so I only made one…
I was really hoping to make a couple more, like desert and river levels. Also, “tiny world war” is a demonstration of my latest framework using the SDL_gpu library to drive 2D OpenGL accelerated graphics and using Box2D for collision physics.
Overall… Success! I’d like to put networking into a future version, which will be a good preliminary step toward doing the same to my current main project, Don’t Blow It! When that does happen, there may be a new release on my website.
See ya guys next time!