Groggi

LD 41

Rogue Race

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Actually I am a designer so I wanted to make great art for my game. But because of my poor programming skills, there was just NO TIME for that! ;) Most content I planned for the game is missing but I think I managed to get a playable result. It is more like a playable prototype for the game that I wanted to make. But still I am proud that I managed to finish it to this state. I had to do quite some bugfixing after submitting and there are still some issues (play with care;).

The past days where quite exciting and a turmoil of feelings. There were hours when I thought I could never do it! But then I also I was quite optimistic at times. And now i am just happy! ;)

I Hope you enjoy my game!

https://ldjam.com/events/ludum-dare/41/rogue-race

Quite excited to see some other games now...

LD 43

Ropasquib

Hope you guys want to try out my game: https://ldjam.com/events/ludum-dare/43/ropasquib

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This was my second LD. Actually it was quite relaxing working on the game. The idea was to do a fairly simple game, because I had not much time this weekend.

Looking forward to your feedback!

Ropasquib Mobile

I made a mobile version for my game! https://ldjam.com/events/ludum-dare/43/ropasquib

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Just open the following link with your phone: http://ropasquib.mausundspaten.de/

Happy if some of you want to try it out! :)

Ludum Dare 46

My Game: 'Me: Tree'

As always, there was not enough time. ;)

I tried to decide for a super simple idea which turned out not so simple to realise. The result is like half the things I wanted to make. But the bright side is I learned a lot. Especially in the JavaScript framework I used: p5.js. I always wanted to try out and dive in and will definately use it for future projects, not only games.

Well, here is the link: https://ldjam.com/events/ludum-dare/46/me-tree

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Grow a tree and keep it alive!

I would love to hear your feedback! Thank you in advance.

New Version: Me:Tree!

Had a lot of fun updating my game Me:Tree: MetreeCover.png

Just a few things: - added new animations! Yeey! :) branch_animation.gif

  • total balancing overhaul, with new game rules
  • added new ressource: nutrients
  • added ressource icons and UI ressource overview
  • added music and a few sounds
  • new system for sunrays
  • level design:
    • The world has now top and bottom ends, with surprises
    • ressources generate when you keep going down
  • hopefully better performance, but still working on it ;)

leefs_fallin.gif It is getting closer to what I imagined, but it is still an experiment ;)

I would apprechiate your feedback for the new version! Remember: Only vote on the Jam Version, if you want to vote... Thank you all!

This time I kept it alive :)

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I think the balancing of my game is getting better. I had a few playthroughs where the pacing felt right. I am still working on it though and would really appreciate some feedback on how it is doing. But remember: That is the post-jam version! If you want to rate, you should only rate the Jam Version!

Here is the link: https://ldjam.com/events/ludum-dare/46/me-tree

I really appreciate all the feedback I have gotten so far! I really enjoy this jam. Thanks a lot guys!!

Creative mode for Me: Tree

I forgot in my last post: I added a creative mode for everybody who wants to experience complete tree-growing freedom without any restrictions (apart from your CPU capacity :P)!

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Remember to not vote for the post-jam version!

Thanks again to all of you who have tested my game, for your kind words and motivation! I had a great time this Ludum Dare!

Ludum Dare 48

My game is finally ready to play

Unfortunately my game had a few gamebreaking bugs just before submission. It took me all week to fix them. I documented all bugfixes in the changelog. I think that is not against the rules.

The balancing is still off and the point system is way too confusing even for me :P But I am really happy that I was able to finish this LD and did not give up!

I reworked and improved my game for LD46: Metree. It is about being a tree - grow down to grow up!

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https://ldjam.com/events/ludum-dare/48/metree

I would really appreciate some feedback and rating! Wish you a great day.

More bugs busted

I found more bugs thanks to feedback of the good people who already tested my game and had to suffer the bad balancing. ;) One of the bugs was way too much water consumption of leafs, which resultet in terrible balancing of ressources. I am sorry for all of you who tested my game in this state. I imagine it was not much fun at all.

Since then I took more time to playtest myself. Still having a hard time trying to balance out everything, but I think I am getting there. I separated the game into two versions. The ld-version is just the bugfixes and therefore better balanced, but still far from perfect. The balancing I did on top of that will be published on a separate link.

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You can find the new cleaned up versions here: https://ldjam.com/events/ludum-dare/48/metree

I will go and test some more of your games now! Have a good time.

Added more "depth" to Me:Tree ;)

I added background landscape to . It adds definately more depth to the game. It really feels high up if you manage to grow high now. Actually you always could grow into space, it just feels more epic now. :)

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As you can see I also added some kind of unprofessional tree moving in the wind animation. Still doesn't feel right but it is a start. ;)

Also there are a few cute tiny bees flying around now. Maybe they will give you some extra points one day, if I manage to implement some kind of blooming mechanic. :)

I hope you like the improvements I made! Have a good time. I am going to rate a few games now.