gustav

LD11

Sailor

Hello! I’m finally finished with my game, “Sailor”.

The game let’s you build a boat and sail the sea. Try to stay afloat

as long as possible, it’s not as easy as it sounds though.

I’m way too tired to write a more lengthy post, please download the game and give it a try :)

Screenshot

Windows binary and source:

http://gustav128.googlepages.com/sailor_win.zip

*UPDATE: The readme links to the wrong Visual C++ redistributable, here is the correct one:

http://www.microsoft.com/downloads/details.aspx?FamilyID=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en

(Only download this if you experience problems when trying to run the game, most of you already have this installed)

Tags: final, sailor, sea, water, Windows

Comments

22. Apr 2008 · 07:34 UTC
Ha! 840 points!
gustav
22. Apr 2008 · 08:41 UTC
😀
23. Apr 2008 · 16:45 UTC
yeah, I got 2980 just now. great fun!
Unoti
30. Apr 2009 · 02:18 UTC
Great idea and very fun. Well done!

Sailor Linux version

Hello again! The linux binaries (and source) are up! These are post-deadline versions where nothing except the necessary has been changed. In order to get the game working on linux I’ve changed the following things:

  • Reference parameters in the Vector2 class has been set to const
  • One _itoa_s() call has been changed to a sprintf() call
  • The time function has been changed from clock() to (clock() * 1000 / CLOCKS_PER_SEC)

Nothing else has been changed (in order to not cheat!), so there’s still a couple of bugs in there which can be used to get higher scores etc. I’m not going to tell you where though 😀

Linux binaries and source:

http://gustav128.googlepages.com/sailor_linux.tar.gz

I should probably mention that you can move your boat using the arrow keys and repaint it while sailing! (people often ignore the readme for some reason :D)

Tags: final, linux, sailor, sea, water

LD16

First screenshot

Hello! Seems like we will get another bunch of awesome LD games this year too, great work everyone! :)

Here is a screenshot of the game after about 5 hours of coding (yes, I’m a slow starter :P)

Progress 0

This is a small planet made out of tiles, I’ll post more information about the actual game in future posts!

I started coding when there was around 12 hours left, so I’m not sure if I’ll be able to finish the project in time for LD. The game is based on some of my old game ideas and got me really motivated so I’ll definitely finish it anyway though!

Done

So, it didn’t become much of a game but I like how the circular map turned out :) I will definitely create this game properly some day.

exploration02 exploration03 exploration04

Super ugly code and choppy collision detection makes it very difficult to enjoy any of the (somewhat sparse :D) platforming elements. You can even walk across the lava! I guess this is the limit of what I can accomplish in around 11 hours, I should have started earlier!

I’m off to sleep, night and good luck!

Comments

13. Dec 2009 · 23:37 UTC
Hah, I had a game with a circular map and it looked pretty similar:
C418
13. Dec 2009 · 23:55 UTC
The game crashes on Windows 7 D:
TenjouUtena
14. Dec 2009 · 00:21 UTC
It doesn’t crash, you probably just need XNA 3.1 or .NET 3.5 installed.

LD35

I’m in For Ludum Dare 35

i will be joining Ludum dare for the first time of my life

and i will be using the following tools

Construct 2 

Adobe Fireworks

sfxr

Sony Vegas (audio)

Comments

Andrew Deem
30. Mar 2016 · 20:02 UTC
Welcome! Best of luck, and have fun! :)