WebGL – CoffeeScript and ThreeJS
For those interested in a “boilerplate” for WebGL using coffeescript and Threejs you may grab my base code in the repo over at Github. Note I will be adding to it up until start and further. If you happen to be using sublime text feel free to grab my coffeescript snippets again at Github. Last but not least for those on windows and using cygwin if you want to customize your terminal with the monokai theme (default sublime theme) grab the dot files on Github
Language: CoffeeScript (compiled to Javascript), HTML5, CSS
IDE: Sublime Text
Raster graphics: Photoshop
Platform: Chrome, Firefox, etc. & iOS/Android (native app compiled via ludei)*
3D modelling: Maya
Sound: SFXR; Audacity
* might be compiled after competition