gwindes

LD27

WebGL – CoffeeScript and ThreeJS

For those interested in a “boilerplate” for WebGL using coffeescript and Threejs you may grab my base code in the repo over at GithubNote I will be adding to it up until start and further. If you happen to be using sublime text feel free to grab my coffeescript snippets again at GithubLast but not least for those on windows and using cygwin if you want to customize your terminal with the monokai theme (default sublime theme) grab the dot files on Github

Language:  CoffeeScript (compiled to Javascript), HTML5, CSS
IDE: Sublime Text
Raster graphics: Photoshop
Platform: Chrome, Firefox, etc. & iOS/Android (native app compiled via ludei)*
3D modelling: Maya
Sound: SFXR; Audacity

* might be compiled after competition

LD30

Ludum Dare 30

Joining this one! Last time I bit off more than I could chew. Hopefully learning unreal won’t be to much to tackle while doing ld30.

 

Game Engine: UE4 & Visual Studio

Sound: http://github.grumdrig.com/jsfxr/ or sfxr

Art: Spine Tool & Photoshop/Illustrator

DVCS – Github/Bitbucket

 

Main goal for this ludum dare is to just keep it simple and finish something.

 

For those of you using js or coffeescript with three.js I have a library from a previous Ludum Dare that may help you start out.

https://github.com/gwindes/CoffeeScript-ThreeJS-Boilerplate  — Feel free to use this however you need.

LD36

I’m in for the Jam

Tools:

UE4

Photoshop

Visual Studio

 

Took time off work to give myself the best shot at this. My main goal is to just get a grasp of UE4 and C++. Bonus points if I get something that resembles a game. Will be continuing with Ben Tristem’s UE4 course https://www.udemy.com/unrealcourse/ during the jam.

 

Best of luck to everyone.