Im in.
First time at this.
My second go. Hopefully I can correctly enter my game in the compo this time.
My third go at LD. Using Unity again.
There is always the the rushing at the end. I was so sure I had planned better this time.
Here is my submission for the Compo.
https://ldjam.com/events/ludum-dare/49/$265896

My 4th go and this time will definitely keep the scope manageable. maybe.
Help Probee do science! or at least move it around the screen.
https://ldj.am/$283294

Building something with Unity, Bosca Ceoil and paint.net. Probably making something 2D.
I have the Guinness and whiskey ready to go. I'm sure it helps.
A dungeon crawl with some procedural generation. And a bit of chaos every 10 seconds.

And now I'm going to sleep.
https://ldjam.com/events/ludum-dare/51/chaos-dungeon
Using Unity and stuff.
Come and join the exciting world of seasonal fruit picking with some simple physics puzzles(mostly stacking stuff). Also there are ducks. https://harmadillo.itch.io/fruit-picker

This will be my 7th go. Hopefully I've learned something since the first one.
Using Unity/c# and paint.net.
The Bottomswoth office is happy to announce we are recruiting for a new Junior Sorter today.

https://ldjam.com/events/ludum-dare/53/sorted
This will be my 8th Ludum Dare. Hopefully I've learnt something in that time. This weekend is a bit busy but will see how it goes.
Tools I'll be using. Engine: Unity Art: Paint.net Sound: sfxr and Bosca Ceoil
The game is finished(ish). It does stuff and can be played.

Its here: https://ldjam.com/events/ludum-dare/54/train-trouble
Planning to try using Godot this time. Will see how it goes.
And with a whole hour to spare. Managed to escape most of the scope creep. The game is The Summoning Circle

9th go and they are still fun to do. Will be using Godot again.
I did not finish everything I wanted but there are shrimp in a tank. And there is some simulation and management.
https://ldjam.com/events/ludum-dare/56/shrimp-tank-simulator

It is going to be a nice sunny weekend. Best to stay indoors as much as possible. Using Godot again.