Slacking at wor… I meen, I’m in!
My weapons of choice are: Java (libGdx), GIMP, Photoshop, SFXR, and Fruityloops.
Not much else to add other than this will be my first Ludum Dare.
My weapons of choice are: Java (libGdx), GIMP, Photoshop, SFXR, and Fruityloops.
Not much else to add other than this will be my first Ludum Dare.
I said I was going to enter the last one but my girlfriend ended up distracting me and I never bothered submitting anything.
This time I hope to change that and for simplicities sake, I’ll be using Game Maker 8.1. Not planning on using Java this time even though I have more experience with it unlike I did last time.
Anyway, only 2 hours to go and I’m looking forward to it!
Got most of the animations done for the player (hopefully), including a jump pose. Did a little intro involving the characters ship running out of fuel – thus crashing onto an unknown planet.
I’ve also added some in-game instructions.
Now working on room transitions and getting away from the starting area, finally!
8 a.m here now, soon I’ll be making some breakfast. I already have a hot cup of tea in my hands :3
14This entry was posted on Saturday, April 21st, 2012 at 12:08 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Implemented double jumping, shooting, water, and room transitions. The story progresses along a little more and one enemy has been added so far.
I think I’ve done enough for the forest sector anyway, time to work on the desert and more variety 😛
The story currently plays out as: You crash land on this small planet, you then need to search for some water and food. Your search leads you astray and during your hunt for food you can no longer head back to your ship.
The objective is then to run around the planet, back to your ship. Well… that’s a minor objective anyway. As you really can’t leave the planet as your ship is broke.
This guy is here to stay anyway, he just needs to make it more homely 
First time I’ve finished a game for Ludum Dare, given this is my first time entering lol.
I feel like I’m done, sure I can add more things but I need sleep. If I have time after waking up for extras then I’ll add a few if possible.
One thing the game lacks is music, I’ve never composed anything in my life. Saving up for an electronic keyboard so hopefully next time I’ll be able to compose something 😛
Game is available here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4626
Time to sleep!
I woke up like 2 hours ago and I’ve managed to do a little extra onto my game. The games not meant to be difficult and it has more of a casual exploration theme than action. Anyway I’ve added a few more hazards so you have a few more things to look out for, plus now I have more than one enemy. 😛
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4626
I’m not in a fully motivated mood to work so I’m not aiming to beat my last entry which scored pretty high (19th in graphics, 54th overall). Just keeping things plain and simple and probably focus more on some story developments this time around.
The story focuses on a bunny that gets his little heart broken and seeks to evolve to become the dominant male to take the heart of the bunny he loves. Yes, a bunny love story… Don’t ask.
Sorry for the Shakespeare lol.

I was running along for the main contest but unfortunately I was unable to make it. On Saturday I decided to check out the meet-up in London and the travel cost me 3 hours each way. I did manage some programming during all the moving around but assets-wise it was a nightmare as I couldn’t sprite all that well.
My friend and I spent only like an hour or two at the meet-up before we headed off to check out the Science Museum; it was much more time-consuming than I anticipated! Basically I didn’t achieve a lot during Saturday.
Anyway I haven’t been able to work much again today as I made plans to see The Hobbit and now I have work so the deadline is cut short for me. Overall I finished a game in Java which is my first since moving on from Game Maker since the last jam, so I’m fairly happy and this feels like a nice accomplishment for me.

My game’s located here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4626
Most of my graphics were rushed (mainly the tileset for the landscape) and I said that I would come back to tidy it up later but my time has ran dry.
The game idea was based on JRPGs and instead of saving the world – you rule it. Keeping your towns happy (low tax) makes population grow faster resulting in faster growth, however, higher the taxes and the villages will start getting unhappy. If the villages are unhappy then they’ll send out ‘heroes’ to overthrow you and this is where you can improve your defences by adding bosses to your castle.
I wanted to work more on the idea but my goal was to get basic functionality and game play done – which I did. The game turned out to be more economical than I planned but I had no choice as I didn’t have time to add in the features I really wanted to add.
I would love to continue working on this game post-jam, but we’ll see. 
Finished work a little early and had time to throw in a few new things including sounds and music!
I’m going to start working on porting to other platforms and running tests on other OSs other than Windows.
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4626

She has a project to do, lucky me ;D