hernugo

LD24

I’m Bat– no, wait. I’m in!

This will be my first LD and I’m eager to start.

My tools:

* Tech: Javascript, WebGL
* Graphics: Gimp, Blender, Sketchbook
* Framework: CrimildJS or Unity 3D depending on the complexity

GLHF!

LD25

I’m in… sort of

I just came up with an idea, and I’ll give it a try. But I have limited time, so I’m not sure if I’m gonna make it in time for the compo. Good luck to me, I guess :)

My tools:

Tech: HTML5/Javascript/WebGL
Engine: CrimildJS
Tools: Gimp, Blender

LD28

Here we go again

It’s Saturday morning here in Argentina and I already wasted a lot of time, but I think I can still make it.

I’m using my own opengl-based engine, Crimild, and standard tools for asset creation: Photoshop, Sketchbook Pro, Blender, Audacity and Sfxr for sounds.

Wish me luck!

 

Tags: C++, compo, game, opengl

I’m out

I managed to come up with a good idea, yet I’m not going to be able to finish it by the end of the day. Still, I like what I have so far, so I guess I’ll keep working on it during the next days and maybe I can pull out a complete game.

It was a great weekend. Best of luck to everyone!

 

LD32

I’m in!

Yes, I know I’m quite late (based on the timer I have less than 32 hours until the Compo ends), but since I’m going to spend the weekend doing some game dev anyway, I guess it would be a lot more fun if I have a goal in mind.

I’m going to use Unity3D. I want to take the opportunity to familiarize myself with it a little more. I’ll be using Sketchbook and Photoshop for graphics. Maybe Blender, if I feel productive enough and need to do some 3D. I don’t think I’ll have enough time to make sound, though.

About the story, I’m thinking that it could be set in a lab, where scientists have been experimenting with a new kind of weapon. And then something went wrong and the weapon escapes. Right, we’ve seen that before. Should add a bear?

Best of luck to everyone!

H

 

Tags: compo, game, Ludum Dare, unity