
Hmmm… site’s active, not too many posts, seems like a good time to advertise my in-development game!
I’ve been working on and off lately on a project called Guardian II. Guardian I was a game I made in 5 days which happened by chance to be just before Ludum Dare 25. (The game was good enough after only 3, but I added a bit more polish).
After LD25 I quickly fixed bugs and ported from Java 7 to Java 6 to allow compatibility with Mac*.
Then, later, I adapted the code from Lord of Corruption (my LD25 entry), and turned it into what is now Guardian II.
The original game was a platform/hack-and-slash/tower-defence game. You had a tower, and you had to defend it from a nearby horde of goblins. You could choose between three classes: Warrior, Archer and Assassin. Each had their own unique special attack. Goblins dropped coins, which you could collect. If you got enough coins, you could heal. If you got even more, you could hire another guardian to help you. If goblins got enough coins (stealing them from your chest or picking them up before you) then they could bring in orcs, or even trolls. It was possible to head out to the goblin base to steal their coins, but it was hard unless you were the Assassin. There was no win/lose condition. You lost when the goblins became so many you couldn’t do anything. Otherwise you just tried to get the most coins.
It wasn’t as good as I wanted it to be, but it was reasonably fun. (it would have done well in a Ludum Dare. If only I held out 1 week then I could have entered it for the jam). The new one however, takes the original idea that never really became the game, and develops it further. You now have more control over you team (and a larger team), including the ability to coordinate attack formations with commander controls. There are more characters, and more to come. It’s far far better then the original already, and it’s nowhere near finished.
So I’m hoping that it will end up a nice blend of RTS, Adventure, Hack&Slash, Platformer, and Strategy.
Guardian II is not publicly available yet, but I am letting practically anyone test as long as they give feedback. I’m just trying to see if people are interested. A public Alpha may be available over the next few weeks/months.
Anyway, thanks for reading. I recommend you go and play Guardian or Lord of Corruption if you want to see what this was like when it began.
If you want to watch the development, here is a link to my blog on tumblr.
*LWJGL 2.9.0 out just recently! Mac + Java 7 + LWJGL now works!!!!!!!!!!!!