Oh, why not?
Kid #2 is on the way, so better now than later.
Tools:
Processing
ChucK
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)
Kid #2 is on the way, so better now than later.
Tools:
Processing
ChucK
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)
Not real impressed with the theme.
Oh well, a few minutes sketching out an idea before bed, and a first screenshot.

Looking forward to LD#20, though unfortunately I won’t have much time to spend this weekend. I did prepare by making a game this week, as a going away present to a friend
wings
windows, macosx, and linux; windowed and full screen versions
Tools:
Processing
ChucK
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)
Looking forward to LD#21, though (as usual) I won’t have much time to spend this weekend, am going up north to the lake.
I was hoping Looping would win for the theme, now I’m leaning toward Immortality.
Tools:
Processing
ChucK
IanniX
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)
Tags: ChucK, dishevelled.org, Iannix, inkscape, Piccolo2D, processing
Looking forward to LD#22. Day job release date of Dec 2nd was missed and moved to Dec 19th, so it will be fun to have more than one thing to stress about that weekend.
Tools:
Processing
ChucK
IanniX
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)
Tags: ChucK, dishevelled.org, Iannix, inkscape, Piccolo2D, processing
Got real close to completing an entry for LD#22.
OK, not that close. Fourth time’s the charm?
Tools:
Processing
ChucK
LiCK
IanniX
MeeBlip synth
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)
Fourth’s times the charm!
I dropped enough functionality & design to actually complete and submit an entry.
My entry tr-3012 is primarily a musical instrument, a drum machine with five independent looping triggers identified by robots.
This time around I did a lot better at removing code that wasn’t necessary and dropping ideas I wouldn’t have time for. I had all of these digitized robot voices recorded that my five year old loved but which didn’t really make the game any better.
One thing I regret not having time to implement was an introductory zoom from outer space into the playing grid, to make it look like the robots were isolated and adrift in space. That would have helped fit the theme better.
The tools I used:
Processing
Piccolo2D
Piccolo2D library for Processing
Beads library for Processing
Garage Band
Animoog
Audacity
TAL-Dub-2 audio unit plugin
GIMP
I plan to add a few new features to tr-3012 later, to make it more useful as a musical instrument
– allow user-provided samples
– external MIDI sync, or at least set a tempo in BPM internally
– send MIDI and OSC events in place of/in addition to playing samples
Tags: animoog, audacity, beads, garageband, GIMP, java, post-mortem, postmortem, processing, tips
I’m in and looking forward to LD#24.
My entry for LD#23 tr-3012 was primarily a musical instrument, a drum machine with five independent looping triggers identified by robots.
This time I think I’ll go for making a more traditional game.
Tools:
Processing
ChucK
LiCK
IanniX
MeeBlip synth
Inkscape
Pickle
Tiled
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)
My entry Darwin Award is mostly an infectious disease simulation with some population genetics thrown in.

If that description doesn’t sell a game, I don’t know what will.
A gameplay video perhaps?
Tags: gameplay, gameplay video, GIMP, java, LD #24, Piccolo2D, pickle, processing
My LD24 48-hour entry Darwin Award was an infectious disease simulation with some population genetics thrown in.
A new post-compo version is available that allows the user to tweak all the various simulation parameters and adds some visual indicators to make the game play less opaque.

I’m in and looking forward to LD#25.
I ran into a few problems with some library code during LD#24 and so have cleaned it up and published to github as new Processing libraries:
Executor library for Processing
https://github.com/heuermh/executor-processing
Scheduled executor service for Processing. Run tasks (reflective method calls to your PApplet) later, repeat tasks at intervals, and schedule tasks to happen after other scheduled tasks.
Animation library for Processing
https://github.com/heuermh/animation-processing
Sprite sheet and frame animation support in Processing.
Other Tools:
Processing
ChucK
LiCK
IanniX
MeeBlip synth
Loopy
Figure
Inkscape
Pickle
Tiled
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)
I’m in and looking forward to LD#26.
Tools:
Processing
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
ChucK
LiCK
MeeBlip synth
Inkscape
Pickle
Tiled
Better late than never!
I am in and looking forward to LD#27. My last entry was thoroughly enjoyed by no one other than my six year old!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1864
Tools:
Processing
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
ChucK
LiCK
MeeBlip synth
Inkscape
Pickle
Tiled
Better late than never!
I am in and looking forward to LD#28. My last successful entry (LD#26) was thoroughly enjoyed by no one other than my six year old!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1864
Tools:
Processing
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
ChucK
LiCK
Inkscape
Pickle
Tiled
Tags: ChucK, java, LD28, processing
Geez, it’s been a while since I completed a successful entry. We were expecting our second when I first joined LD and now he’s turning five!
Tools:
Processing
Game Control Plus
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
Piskel
Tiled
ChucK
LiCK
Also good luck for the compo.