hkay

LD 39

We are in!

Hi! It's the first LD for us (Me and @klon160) and hopefully everything goes well!

Tools we are (propably) going to use:

  • Engine: Unity
  • Coding: Visual Studio
  • Graphics: Photoshop/Illustrator/Blender
  • Sounds/Music: Audacity/Sfxr/beepbox

Good luck to everyone and let's have some fun!

It is getting there...

Our logic is mostly finished, but we haven't done a lot for graphics or leveldesign yet (as you can see...).

You are a developer who has to fix bugs (resembled by puzzles) in his nightmares. His power goes down as his level of fatigue rises. He can regenerate power by drinking coffee.

ingame.gif

puzzle.gif (For some reason the recording makes the cursor look offset...)

LD 40

We are in for the second time!

This is our (@hkay and @klon160) second Ludum Dare (and second Game Jam) and we are very exited! Last time went a lot better than we expected, so hopefully this time will be no different!

Some tools we are going to use:

  • Unity
  • Visual Studio
  • Affinity Photo/Designer
  • Blender
  • PyxelEdit
  • Audacity

Good luck to everyone!

Our Progress so far!

No actual gameplay finished, but hey at least it looks good!

https://www.youtube.com/watch?v=IhelJbshLmE

We're done!

Our game is now published!

We can't really say it's "finished" (there is still a lot of polishing/reworking to do) but we did our best.

https://ldjam.com/events/ludum-dare/40/whatever-floats-your-boat

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Timelapse of me working on our game

I made a little timelapse video of me working on our ldjam game

https://www.youtube.com/watch?v=wli-rXzhBdc

Please check out our game: https://ldjam.com/events/ludum-dare/40/whatever-floats-your-boat

LD 41

We're in!

This will be our (Me and @klon160) 3rd Jam! Good luck to everyone and have fun :D

We finally have an idea!

We are making a rhythm farming simulator!

End of Day 2 and it's not going well...

We are trying to combine farming simulator and rhythm game.

We probably shouldn't try to program a rhythm game for a game jam without any previous experience... We can't even make our own music. There are still a lot of (virtually unsolvable) problems to fix and we are not sure we can make it.

ezgif.com-optimize.gif

We are giving up...

We really shouldn't have tried to develop a rhythm game for a game jam without any previous experience. We developed our game in Unity because that's where we are most experienced in (Not experienced enough, as it turns out)

There was one main problem to solve: Synchronizing stuff to the beat.

At first we simply tried to use the current audio position as a timer and we thought it worked relatively well. Later (15 hours before the end!) we noticed massive accuracy problems. Maybe Unity's update function is just to slow, or idk. We ended up switching to the fmod API (8 hours left) and used tempo markers for timing. We had to do some pretty scary low-level calls none of us had much experience with. This solved the accuracy issues but also cost a lot of time.

The next problem was to check if the keystrokes are really on the beat (or in a time window around it). The actual mathematical problem was not that hard to solve, but we were already very tired and therefore (again) wasted many hours on it. We ended up using a moving average of the time between beats to calculate when the next beat would happen, so we could check if we hit/miss/skip the last OR the next beat.

We got the rhythm part of the gameplay working with only about 3 hours to go and there are still many features/gameplay elements missing but no time (or motivation) left.

TL;DR: Don't try to create a game for a jam that exceeds your skill set by THAT much.

If you want to try our game anyways click here at least it has pretty water shaders

LD 43

We're in!

I once again teamed up with @klon160 for our 4th Ludum Dare!

Good Luck to everyone!

Ludum Dare 48

WE DID IT!!!

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This was a close one... check our game out here: https://ldjam.com/events/ludum-dare/48/shaftception

Ludum Dare, destroyer of sleep cycles

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Check our game out here: https://ldjam.com/events/ludum-dare/48/shaftception

We got a WebGL build wink wink