hobblygobbly

LD29

First hour of progress

So this weekend is somewhat busy for me, I have other work I have to finish but in between when I have free time, I’m attempting to work on my jam entry. Not even sure if I’ll finish, but I’ll most likely submit what I have at the end of it. I only began an hour ago, 9 hours after the jam began.

I did some pixel art (I use that loosely), since it’s my first attempt at art, completely going in blind, I haven’t even read on any pixel art techniques, just attempting from an image in my head to pixels. The approach I’m taking to the game however, is that of a JRPG, mostly including the turn-based order of actions in the vein of Final Fantasy IV for example, with a simple Active Time Battle-esque approach common in the series. The simple premise is that you’re in a nuclear shelter beneath the surface, which I am going to expand upon and saving the details as a surprise for when people can hopefully play it and how the gameplay relates to being under the “surface”.

Here’s a basic character and punch animation, first pass.

attackanim

 

Here’s the character placed in a quick concept of a wall/corridor, testing the palettes.

ss (2014-04-26 at 11.40.20)

And here’s a piece of the wall in-engine using dynamic lighting for the pixel art, I haven’t created the normal/light maps for the rest of it, so it only shows the wall canvas as a test. First pass and still requires a lot of tweaking.

ss (2014-04-26 at 11.38.30)

 

Action menu for a battle sequence, still using an old palette I haven’t changed yet. An in-engine concept, supports both keyboard and mouse control.

Tags: bunker, jrpg, nuclear, pixel art, turn-based

LD33

My first update/post

Okay so I have had trouble with the theme, the best I can come up with is an alien monster species that you play as and you’re on your way to destroy Earth (such monsters!). Along the way you fight ships from the Sol Confederacy (humans). Here’s a little gameplay GIF (you can click it to see a larger version). It’s not the most unique use of the theme but I really wanted to make spaceships. I still have to do explosion animations and stuff (I’m no artist as my spaceship art shows)

Finishing up!

Screenshots of the finished game now and I’ll use them for the jam game page. (click image for larger res)

 

nearstargate1

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LD34

I’m in too!

I like all the themes in the final round and already have ideas for some of them. However yesterday I got a call for family needing to stay over for the weekend so hopefully I won’t be bothered too much!

Unity/C#

GraphicsGale

Sunvox

Tea. Earl Grey. Hot.

Music

Good luck and have fun to all participating!

Nearing completion…

Just doing some finishing touches (I actually abandoned the lightweight 4x game I originally had… discovered it would take way too much time lol, bad idea for a jam).

Now the game is more on the focus of two controls/buttons. Last thing I have to do is writing the different text for various random encounter events, shouldn’t take too long. All the the gameplay logic, graphics, music, etc is all done. And yes, all the planetary bodies move in orbit like older posts, there’s just no gif in this post of it!

View post on imgur.com

If you can’t see the above images go here: http://imgur.com/a/RCjKx

Tags: ld34, space