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Ludum Dare 37

Third Ludum down, woo!

Hey guys!

I’m Dan, one of the artists working on our third Ludum entry “Alien Barnage”; we wanted to make a fast-paced base defense game, and used the “one room” theme as a great opportunity to play with a wildcard mechanic to spice it up a bit!

We framed it as the player defending his farm from alien invaders, and having a tractor beam from the UFO jumbling up the base defenses and obstacles that the player builds.

 

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Randomly generating the obstacles strewn around for the aliens to get stuck in was also important for making a replayable experience, especially as the initial difficulty of the game was steep.

Allowing the player to build his own turrets to fight off the enemy, as well as a repair mechanic, was a big help in making the difficulty manageable

 

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Our last Ludum entry involved hunting down a randomly expanding shapeshifter truck boss, which changed in response to the player’s actions, so we wanted to keep the same element of replayability in this game.

I hope you guys can spare the time to play the game, preferably via the download, which includes higher visual settings that didn’t make it in the web build: Alien Barnage

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LD 40

Check out our game, Total Pollination!

Hello, check out our fourth Ludum Dare here: https://ldjam.com/events/ludum-dare/40/total-pollination

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In this game, you're a spore miner, and you lead your team down a deep underground cave that's infested with toxic fungus monsters. They can't hear or see you, but they can sense the large concentration of spores you're gathering, so your job is to quickly farm the goods, pack 'em up, and ship them away to the surface to keep the creatures from swarming your camp. The more you stockpile the resource, the harder the enemy will hit.

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This is your miner; you build these buildings around the spore source, and hook them up to the depots, where the resource gathers up and gets sent to the rocket. After 15 full shipments, the mission is a success and you win the game!

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The twist is that simply storing the resource attracts enemies, which will try to attack the highest concentration of spores on the map, like the rocket, the depots, and especially the miners, where the fungus gets processed; keep the resource flow going to keep the enemy from rushing your spore caches.

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You can defend your base by blocking it off with walls, and set up offensive units to keep your rocket safe: you can use chainguns for lightweight attacks, the flame thrower that fires in an arc, and these expensive mortars that deal splash damage from afar.

Balance your resource flow and make sure your shipments launch as fast as possible, or just ignore common sense, go crazy and try to fight off the swarm! Thank you for watching and participating in Ludum Dare, and i hope you enjoy our game!

LD 42

Cryo Crisis

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Your cryo-nap is rudely interrupted by your ship's engine kicking the bucket. As you grab your trusty wrench to smack some sense into it, your cargo, the groggy colonists from planet Earth, start colonizing the inside of your cargo bay.

Keep them fed, comfy and breathing, gather up scrap and resources, and try to get the engine fixed before your overcrowded passengers start tossing molotovs at the life support systems.

https://youtu.be/9OAlLZ3eq04

Hope you enjoy!

Ludum Dare 46

Try out Desert Decryptor!

We made a 3D puzzle game where you decypher an alien language! Come play: https://ldjam.com/events/ludum-dare/46/desert-decryptor

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Ludum Dare 47

We made a stealth game inspired by Thief and Dark Souls

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https://ldjam.com/events/ludum-dare/47/regicide

Through the burning village, past the war-torn battlefields, through the city and up the mountains, the castle shelters the cowardly king. Cut him down.

Ludum Dare 49

Our game, Occult Academy!

It's a dungeon crawler where you develop your own mega-spell as you kill more baddies! Leave a like if you like! https://ldjam.com/events/ludum-dare/49/occult-academy

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