It’s 23 minutes until deadline and this is me throwing in the towel for LD37.
Concept: Maze puzzle game where you make your own maze following a story. The game starts out with a small empty room that is expanded and built by tearing down walls, and pushing blocks into different spots.
Goal: Making a game. Also I’ve mainly used LD37 to exercise for my semester exams coming up this week with the subjects multi-threading and finite-state machines.
Tool: JetBrains Rider (buggy as hell) with .NET Core console application
State of the game: Unplayable/Too short (The base of the game is implemented, I just didn’t get around to using it.)
I started out just typing code before having a concept. Never again! (Just maybe sometimes) I have deleted and rewritten so much code, and the last hours was full of small and fundamentally bad bugs because of this.
The weekend was absolutely “NOT WASTED”. The game has half a billion unique threads that goes all over the place. All of them with a lesson.
The game has a shaky mode for earthquakes that I used way too many hours implementing, just fiddling with how the tiles were placed. It could easily have been done just by using 15 minutes thinking instead of coding. It was in the graphics I lost.
TLDR:
Most important lesson learned: Make time for pen, paper and planing.
Success: Yes!
8/10 would LD again.