hturan

LD18

Day One

ludum
Screen shot 2010-08-21 at 22.45.34
Screen shot 2010-08-21 at 22.46.33
Screen shot 2010-08-21 at 22.46.08

And a neat looking glitch for luck.

Screen shot 2010-08-21 at 15.00.39.pngn

This is my first Ludum Dare, and it’s a great excuse to make something, however small. I’m taking the opportunity to play with HTML5 and the Canvas API, creating some neat vector imagery as I go. Gameplay-wise, what I have now is more of a tech demo than anything, but I have some concepts lined up (think of those lines above being enemy bullets, and go from there). I’m hopeful that I can finish in time, and if I don’t, I’ve still learned a ton.

Comments

22. Aug 2010 · 04:42 UTC
Currently not working on something that seems similar to this. I have wasted the first 28 hours doing nothing. Why stop now?

Bullet Hell

Enemies

Well hey, at least enemies work.

Comments

hdon
22. Aug 2010 · 19:08 UTC
No link?
hturan
22. Aug 2010 · 19:16 UTC
I’ll put one up as it comes together, there’s not much gameplay atm.
22. Aug 2010 · 19:50 UTC
Sexy lineart is sexy.

That’s That

Check it out!
I have to say I’m pretty pleased when comparing the number of personal firsts with the final result of Ludum Dare #18. My first time creating something using Canvas and JavaScript, my first Ludum Dare, my first competition and my first finished game (?!). There really isn’t anything like a deadline to get yourself in gear.

Cheers to everyone in IRC and everyone involved in setting up Ludum Dare. It’s been a fun and productive 48hrs. Good luck to all entrants and commiserations to everyone who didn’t quite make it. Can’t wait to see the theme for #19.