Huitre

LD23

LD24

For the Point’n’Click fans… HVB is now on Android !

Hi all !

We’ve been pretty silent until now but we made a game for the Jam called Happy Vegan Birthday, which you can play here:

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11779

So that’s kind of an old school point’n’click done in Unity, with a little story that I let you discover. You can also play it on Android.

Let us now if there something wrong, feel free to comment !

Cheers, here’s a little screen shot !

Comments

juaxix
03. Sep 2012 · 17:16 UTC
I do really like this game :)

Ludum Dare 37

LD 38

A very orderly war

Hi all! Here's the game we made for the jam:

screen001.png https://ldjam.com/events/ludum-dare/38/a-small-war

Not much of a story this time, you send units on four lanes to defeat the enemy tower and they queue in a very orderly fashion! Some strategy is involved, although for now it's super easy... Maybe we'll do a post jam version with a bit more challenge!

While I'm at it, happy 15th birthday to Ludum Dare! As for our (somewhat organic and changing) team, it is our 5 years Ludum Dare anniversary, if I recall correctly. It kind of felt like going back to our roots, as the first one we participated in had 'Tiny World' for a theme! This edition has been the first time we didn't use a professional software for creating the graphics, as we gave a shot at Magica Voxel.

Hope you enjoy!

LD 40

I'm in! ... (late)

Ahoy!

I've just started working on my first SOLO jam entry!

2017-12-02.png

This is not a game about mint TIC-TACs.

Time to sleep!

PoulpoRigolo02.gif Things have been going ok so far, but I can't think straight any more! In the game, you have to hold keys to grab the roof, and thus going forward... or fall into the LAVA and end up cooked! Of course it gets harder the more tentacle you have. Still pretty basic but quite fun already. Here are a few WIP screenshots in reverse order:

Screen06.png

Screen03.png

Screen02.png

Good night folks!

A bit of time for sound and graphics!

The gameplay seems alright, now onto polish phase!

Here's how it plays so far:

https://youtu.be/OqNhsbNyC2E

And here's a link to a version...

https://drive.google.com/open?id=17lV7pwPe4eIadZaHSDrKgxS-Tkw34IbC

though hopefully it's gonna look better in 4 hours! Panic!

Done as well!

It was fun for a first time solo!

This is TENTAGRABA: Screen09.png https://ldjam.com/events/ludum-dare/40/$62535

Good night all, and good luck with the remaining day for the jam teams!

Be a squid in TENTAGRABA!

PoulpoRigolo05.gif

Ain't that tempting ?

https://ldjam.com/events/ludum-dare/40/tentagraba

There's no limit to how many tentacles you can have. I recorded a gameplay video (200% speed), by the end it would seem I have around 14 of them, but it gets hard to distinguish! My keyboard is quite crappy, and as you have to hold letter keys to grab, keyboard ghosting can be a problem... but see for yourself, you can still get pretty far:

https://youtu.be/sGopyaaBkjk

Finally made a Web version!

PoulpoRigolo06.gif Good news everyone!

There's now a HTML5 version of TENTAGRABA!

https://ldjam.com/events/ludum-dare/40/tentagraba

Screen.png

The lighting is a bit uglier than the Windows version, and I had to optimize the shadows a bit, but it plays smoothly otherwise. Enjoy!

Last days to be a Squid!

poulporigolo.gif

Give it a try, it makes use of all your fingers!

https://ldjam.com/events/ludum-dare/40/tentagraba

As a bonus, I thought I'd share the game's one and only concept "art"...

poulpoConcept.jpg

LD 41

Would you take some Rythm in your Fightism ?

Super Beat Fighter Turbo is, as its name subtly suggests, a rythm fighting games! Screen01.png You have to input your moves on the beat! Also, you'll need a friend and a controller to play it properly, as it's versus only in this version. Our coders are hard at work (when they find the time) trying to get some kind of AI working, we'll keep you posted!

Play the game here: https://ldjam.com/events/ludum-dare/41/super-beat-fighter-turbo

I had a lot of fun making the game's character, with its very fresh look, so I couldn't resist doing some posing and lighting to make a cool little piece to show her up:

Cover3.png

That's it for now, but I'd love to go back and tweak the animations, shaders and co!

Ludum Dare 45

Hey, we started!

Here's the traditional late "we're in" post! That time we decided to be super original (ahem) and try our hands at pixel art, Gameboy style... I've never really done that, and honestly, that's harder than I thought! The coders and designers have been hard at work all day, and they'll probably share some gifs later. Until then here's some progress on the art side! downloadem20191006/em021819.png downloadem20191005/em152652.gif downloadem20191006/em021830.gif

Gotta Bake 'Em All! Now with WebGL!

Finally, got some time to upload a HTML5 version of our game! perso2.gif Enjoy. Now I kind of want to make a version with a gameboy overlay and buttons, so it could work on phones and tablets! peek.gif

https://ldjam.com/events/ludum-dare/45/gotta-bake-em-all

Gotta Bake 'Em All! Now on Android!

androidScreen.png https://ldjam.com/events/ludum-dare/45/gotta-bake-em-all

As we went for a Gameboy feel, I really had to go all the way and make a little overlay for the Android version... I think I spent way too much time on that whole thing, but... here it is!

I added a fake LCD look too, you can toggle it with the press of a button: androidScreen3.png

Ludum Dare 46

DÖNE!

Screen01.png Well that was a tiring weekend, especially for the poor souls on our team for whom it's now past 4am. But we had a lot of fun, and we're super proud of the result! Let's rate some gaaaaaames!

Click here to check out Curse Of Uddh!

Curse Of Uddh - Now with one less bug!

Screen01.png Ahoy y'all! Our lovely coder took some time to dig out and fix the main annoying bug from our game:

Curse Of Uddh

We added a Hotfix version on itch, it prevents the character you escort from getting stuck, enjoy!

Next step may be building a Web version, and integrating the comics in the game (there's even an ending!). Should that happen, we'll keep you posted...

Ludum Dare 48

Post-Jam version!

Ahoy! In case you tried our little narrative experience already, you may have found it a bit hard to understand... well, we got the memo, and made some much needed Quality of Life improvements in a Post-Jam version, available on the itch.io page!

While I'm at it, here's a mini making-of. Here's the first 'photograph' in the game: the sketch I did, @colonel_mangue's lovely colour pass, and the multi plane set-up in Unity!

Photo01_WIP.png

Check out the game to see how it looks in the end :D !

Ludum Dare 50

WIP Rock n Roll!

It will probably stay pretty rough, as there's only two of us this time, but we'll try to make that stupid Rock n Roll point and click sort of work! LD50_Capture01.PNG One More Song! One More Song! One More Song!