Game complete, onto the art

Sure, I may have done a game format that's been done to undeath (Tower Defense) and yes said format is decently easy to do, but man is it a high to finish a whole game loop in just 15 hours! Funnily enough, I lost the most time troubleshooting my migration from crappy mishmash spagetti code to proper clean(ish, very ish) code, but the flexibility in customizing the mobs and their spawning made it worth it! So, note to future self: whatever I do next is gonna be your problem.
Making a game with just crappy temp art has been painful, but very fulfilling nonetheless, and I can't wait to get going tomorrow! I'm intending to make most of the sprites in Blender, using the orthographic rendering pipeline I found very useful for Flappy Blood (on my Itch!) I made sure to make a list of all the assets I need to make, including audio, logo and headers, and thankfully it's not terrifyingly long. Yet.