ignifluous

LD26

Ablaze – Prototype Mk. I

“For what are we but star-stuff, trying to find the circumstances of our birth. We were forged in the hearts of dying stars – and to the stars ablaze we shall return.”

I have a nifty-looking rocket effect, a page full of sketches, a todo list a mile long, and 30 hours.

Let’s do this.

ablaze

 

Ablaze – Mk. III

The control panel is starting to take shape. I think I’m going to leave it keyboard only, unless I find my self finishing really early. Which seems unlikely.

ablaze3

Ablaze – Halfway report

All non-cosmetic portions of the control panel are now complete, several controls are interactive, and have an influence on the rocket plume. All propulsion-related indicators are working, and show the state of the various systems. All propulsion-related systems states now affect each other appropriately.

Quite pleased with how things are coming along, If I do so myself.

However, interaction+graphics is “merely” interactive art. For it to become a game, it needs goals, and obstacles.

Time to implement the damage system ….. >:-)

ablaze4

Ablaze Mk. IV

Now, there is a source for the shiny plume! Rocket ahoy! etc…

Still no damage simulation. Which is a shame, since that’s sort of the core gameplay mechanic.

Also, the passenger has yet to be implemented. Also problematic, as the passenger is core to Ablaze’s implementation of minimalism.

Ah well …. look at the shiny rocket plume! Who needs gameplay, when you could have a giant rocket?

ablaze5

Ablaze Mk. V – 3/4 Report

Damage! Repairs! Complex interplay of variables!

Now to add navigation, hazards to round out the goals/obstacles. And the passenger to round out the story/theme.

It’s going to be close, but I’m beginning to feel that finishing is within reach.

ablaze6

Ablaze Mk. VI

I think I can. I think I can. I think I can.

ToDo:

  • Add asteroids, so the shields have a reason to exist
  • Prevent repairing the hull from permanently short-circuiting the reactors
  • ADD THE PASSENGER. Eeek.
  • Possibly also tweak the difficulty level so  the game doesn’t descend into mad-screaming-panic within seconds.

Oh yeah. You can now destroy the rocket, by pushing it too hard, forgetting to repair something critical, or looking away from the screen for a couple of seconds. Hmmmm. One of those shouldn’t belong in that list …..

ablaze7

Ablaze Mk. VIII – Done!

Yuss … even managed to get asteroids done before the deadline. By about 30 seconds, if you ask my github commit, I think.

That was a most enjoyable experience. I think I’ll be back next time, somehow …

ss-ablaze-main

Fav 5 so far …

In no particular order, here are five of my favourites thus far:

Undercolor Agents

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10234

Fight aginst the Hue Invaders … maintain the monochrome status-quo! Also … the potential for 8-player local multiplayer mayhem means I’m bringing this game (and a couple of extra keyboards) along to my next LAN.

Runnerist

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=16667

Simple concept (just keep jumping) … devilishly hard to succeed. Awesome, addictive … and with some really nifty sound work too.

MinimaLand

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=2645

A nice twist on the minimalism concept … but even more than that, this game begins to reach into “experience” territory. Strangely moving.

Telekinetic Minimalistic Cult

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21887

Hilarity ensues, as you attempt to sell the contents of your house to passers-by, without getting caught by the cops. Or run over. Words really don’t do this game justice.

(Follow the) Line

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=17883

Elegant, simple, and sublime. Does what it says on the tin, and does it gorgeously.

 

 

Played all those already? Why not give my entry a go –> Ablaze. </shameless_plug>

Comments

30. Apr 2013 · 06:54 UTC
Undercolor Agents and (Follow the) Line are really great and addictive games. 100% recommended !
AirRider3
30. Apr 2013 · 07:14 UTC
The src for the a tag on UndercolorAgents is wrong. Just copy and paste the url into your adress bar and you will be good to go.
30. Apr 2013 · 18:41 UTC
Thanks for spotting that, AirRider3 … fixed!