inbetweengames

LD33

We’re in!

We are in between games, and in we are.

Let’s Play ‘The Mammoth: A Cave Painting’

Hey,

we uploaded an uncommented Let’s Play video of our game ‘The Mammoth: A Cave Painting‘.

First video upload of this kind for us so please let us know if you have any feedback! :)

Please also consider playing and rating our game here if you haven’t done so already:
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56968

Thanks a lot,
David
inbetweengames

Tags: LD33, ldjam, letsplay

The Mammoth: A Cave Painting on Offworld

Hey again,

like a few other games from Ludum Dare 33 The Mammoth: A Cave Painting recently got featured on Offworld!

The article also has some background on what led to us participating in the jam and why the game might be a tiny bit on the sad side.

SPOILERS AHOI: Developers mourn a canceled project in this short ‘cave painting’ about grief

dadada

Of course you can also just play the game and tell us what you think!

Cheers,
David
inbetweengames

First let’s play baby survival in The Mammoth

Played The Mammoth and wished you could’ve had a happier ending? Well it is possible! TechValleyGameSpace managed to get to the end with a baby still around; watch the video at twitch:

Let’s Play The Mammoth by TechValleyGameSpace

SPOILERS! If you haven’t played yet, make sure you play it now: the game is a pretty intense story and you need to experience it for yourself.

Coming soon (after rating ends): a more polished version, including such gems as COOLDOWN ICONS!

COOLDOWN ICONS

The Mammoth: A Cave Painting now an open-source Android Experiment

Our Ludum Dare 33 entry The Mammoth has been chosen by Google to be featured on their showcase for interesting Android content, androidexperiments.com! This is a site not just for finding interesting apps for your phone, but also learning from them: everything there is open-source. So we decided to go for it!

Download the source for The Mammoth on Github!

 

Check out The Mammoth on Android Experiments!

The game was made in the 3 days of the game jam, but we did create some basic frameworks for 2D sprite animation and AI flocking systems beforehand, which we used as a basis for the game (along with Unreal Engine 4, of course). That said, the code isn’t of the highest quality, but hopefully it is interesting to people who aren’t familiar with UE4 and how you can go about making a 2D game in 3 days with the engine. Feel free to hack it up and do whatever you like with it! Alternatively, you can watch the timelapse of the code being written:

We had so much fun making The Mammoth that we decided to keep working together as inbetweengames, and launched as a 3-person studio about a month ago. We’re hard at work on our first non-jam game, but we’ll be back for Ludum Dare 34 in December! In the meantime, check out The Mammoth on PC, OSX, Android, iOS or in your browser, and of course, follow us on twitter.

LD34

Play OSHIYA! PUSH!

gameTitle_large_train

Hey everybody,

inbetweengames here, we’re very glad to have finished our second Ludum Dare Jam!
We struggled a bit this time, but that just means we can learn more! 😉

You can play our second LD Game OSHIYA! PUSH! here – please also rate and comment so we know what to improve.
We’ll also put up a Post Mortem soon so all your feedback is really valuable to us.

Cheers and thank you,
inbetweengames

 

OSHIYA! Don’t forget to PUSH!

push

So, we did some user testing (read: watched some let’s plays) and discovered that some players were having trouble with the PUSHING aspect of OSHIYA! PUSH! In our entry, you push people into crowded subway trains by HOLDING the space bar. But first, you have to TAP the space bar to get the passengers to group together. Alternate the two for MAXIMUM POINTS and get a DOOR BONUS when the door closes!

We’ve added a small extra message to try and help new Oshiya learn how to push. As you can see, the Oshiya above has successfully gathered passengers together by the door: they’re much closer to each other than the ones at the next door over. Now it’s time to PUSH! Holding spacebar will more efficiently get the passengers into the train, and once you’re at the door, it will close. Then hold enter to move over to the next door and do it again!

Try it out by playing OSHIYA! PUSH! now and tweet your highscore to us @inbetweengames!