indigo

LD31

I’m in

Will try to make a game in Haskell for the compo. I barely know Haskell, but I’m free on sat/sun,and it’s about taking part, right! :)

Comments

03. Dec 2014 · 15:34 UTC
I don’t know how much you know about functional programming but if it’s not much then it’s going to be impossible to make something for this weekend. Haskell is a naughty beast. Just an heads up.
03. Dec 2014 · 16:08 UTC
Try not to get your soul eaten by the Haskell demons of /r/haskell
indigo
03. Dec 2014 · 16:22 UTC
Ah well, I’ve implemented Game of Life yesterday (using gloss for graphics), so making an actual game is basically just a small step away! And even if I should fail, I’ll learn a lot of valuable things in the process, so it’ll still be worth it, I think.
hexagore
03. Dec 2014 · 19:48 UTC
SOmeone actually asked me today how many people were doing Ludum Dare in Haskell. I will tell him: At least one. Kudos :)
schell
04. Dec 2014 · 17:34 UTC
Hey! Congrats on Game of Life! I’m also using Haskell for the compo (and if that fails, the jam). If you have IRC you’re welcome to join me in #haskell-game at irc.freenode.net. There are lots of knowledgeable people there that can help you :)

Haskell Basecode

Yo, I’ll try and do the compo in Haskell using the Graphics.Gloss and HTiled libraries. Because they are essentially not compatible at all, I had to create some terribly hacky glue code, which you’re free to inspect under https://bitbucket.org/safod/ludumdare31 . There is also some additional basecode, but it’s all very basic – I’ll have to implement almost everything from scratch, and I don’t even know yet how I’m going to play sounds!

Fair warning: the basecode relies on scripts for the Fish shell, the arcane imagemagick syntax, duct tape, regular expressions, the internal workings of both libraries, and prayer.
Still better than not having tiled maps though!

Good luck to everyone!

LD32

I’m probably in

If I can make the 48 hours!

I tried to get something done last time, and did it in Haskell, because I was teaching myself that language. Naturally, I never finished the game! I’ll probably do it in Python this time, a language I know considerably better. I will use my own half-finished 2D game engine for this, in the hope that it will be sufficient. (But it should!)

Since my engine is unreleased and probably qualifies as “base code” that I will have to publish beforehand, I will just say that whatever is in this repo when the compo starts is my base code.

LD34

Sigh… I’m in for LD34

Unfortunately, I won’t have much time, since I’ll be traveling. Let’s see how much I can hack together on the train!

Toolchain is probably going to be Python with my hand-built game engine Zengin.

Ludum Dare 37

I’m in for the compo

I think I have a C++ compiler lying around, maybe even a text editor.

Comments

tower07
09. Dec 2016 · 17:25 UTC
I should be in too if I can find an OS soon enough

Basecode

So, I won’t be going with C++. Instead, I’m going to try this new, fancy thing called “LÖVE” that definitely nobody has heard of yet.

 

Have some basecode:

https://bitbucket.org/safod/ld37

I’m also going to commit in that repo as I go along.

Ludum Dare 47

Aye! 'm in!

I haven't done this in years, so I really look forward to go again. Compo, of course. In my spirit so-far of never using the same toolchain twice, I'll use Godot Engine this time. I haven't worked with it before, but I've spent the week going through some of the tutorials and it seems really pleasant. Scene inheritance is awesome!

This is my first entry using a "proper" game engine, so hopefully I'll be able to build something amazing!

Ludum Dare 48

That time though!

My weekend schedule isn't ideal, but hey, I'll be fine... I think. Regardless, I'm in.

Ludum Dare 51

Seconds These Days

My entry for the LD51 compo: a game about seconds. Because every duelist needs one.

Click here to play!

Logo.png

Sorry for spamming the front page, but I realized that you can't see someone's games when you click their name from the comment section, only their blog posts. Maybe this post is also a feature request?

Update: Hah, I was wrong! You see their bio, not their blog posts. But it seems that you also can't delete your blog posts, so this is another feature request...