I’m in
Will try to make a game in Haskell for the compo. I barely know Haskell, but I’m free on sat/sun,and it’s about taking part, right! 
Comments


Will try to make a game in Haskell for the compo. I barely know Haskell, but I’m free on sat/sun,and it’s about taking part, right! 


Yo, I’ll try and do the compo in Haskell using the Graphics.Gloss and HTiled libraries. Because they are essentially not compatible at all, I had to create some terribly hacky glue code, which you’re free to inspect under https://bitbucket.org/safod/ludumdare31 . There is also some additional basecode, but it’s all very basic – I’ll have to implement almost everything from scratch, and I don’t even know yet how I’m going to play sounds!
Fair warning: the basecode relies on scripts for the Fish shell, the arcane imagemagick syntax, duct tape, regular expressions, the internal workings of both libraries, and prayer.
Still better than not having tiled maps though!
Good luck to everyone!
If I can make the 48 hours!
I tried to get something done last time, and did it in Haskell, because I was teaching myself that language. Naturally, I never finished the game! I’ll probably do it in Python this time, a language I know considerably better. I will use my own half-finished 2D game engine for this, in the hope that it will be sufficient. (But it should!)
Since my engine is unreleased and probably qualifies as “base code” that I will have to publish beforehand, I will just say that whatever is in this repo when the compo starts is my base code.
Unfortunately, I won’t have much time, since I’ll be traveling. Let’s see how much I can hack together on the train!
Toolchain is probably going to be Python with my hand-built game engine Zengin.
I think I have a C++ compiler lying around, maybe even a text editor.
So, I won’t be going with C++. Instead, I’m going to try this new, fancy thing called “LÖVE” that definitely nobody has heard of yet.
Have some basecode:
https://bitbucket.org/safod/ld37
I’m also going to commit in that repo as I go along.
I haven't done this in years, so I really look forward to go again. Compo, of course. In my spirit so-far of never using the same toolchain twice, I'll use Godot Engine this time. I haven't worked with it before, but I've spent the week going through some of the tutorials and it seems really pleasant. Scene inheritance is awesome!
This is my first entry using a "proper" game engine, so hopefully I'll be able to build something amazing!
My weekend schedule isn't ideal, but hey, I'll be fine... I think. Regardless, I'm in.
My entry for the LD51 compo: a game about seconds. Because every duelist needs one.

Sorry for spamming the front page, but I realized that you can't see someone's games when you click their name from the comment section, only their blog posts. Maybe this post is also a feature request?
Update: Hah, I was wrong! You see their bio, not their blog posts. But it seems that you also can't delete your blog posts, so this is another feature request...