Hello there! It’s been about half a day since submission for LD31 ended and I’m still in a state of glee for managing to finish in time (although in a very minimum specs). Since I got nothing better to do (the semester just ended last week), I’m feeling like writing a bit about the development of this entry. After all, this entry holds a specific place in my heart and mind. You can see it here.
The theme for this LD was “Entire Game in One Screen”. Initially I wasn’t very happy with this theme, it’s hardly inspiring for me. Maybe 5 hours after the compo started, I’m still scrambling my head for an idea good enough for the theme. Deciding that it was a lost cause, I then decided just to build one of the game in my concept reservoir that fits the theme. Enter Cyclic Clash a.k.a. Rock-Paper-Scissors on steroid.

Rock
Cyclic Clash was a name decided in the end. The original concept revolves around the idea that affinity-based combat are essentially a variant of the classic rock-paper-scissor.聽 Lots of games implement the affinity concept so well and become a hit, most notably RPGs. Pokemon is the first one that come to mind.聽 Growing up with JRPGs, turn-based-battles are something I enjoy, and as a creator, it’s a challenge of mine to contribute something new to the genre.
I realized there’s something missing from the classic Rock-Paper-Scissors concept in most of its video game implementation. Speed is missing. The Final Fantasy Series tries to give this element in the form of ATB (Active Time Battle), and it works. In my opinion though, the original Rock-Paper-Scissor game you played when you decide who will go and buy drinks feels a little bit faster. A little bit more exciting. It was from there I played around with the idea of having a fast rock-paper-scissors in video games.

Paper
It’s a bit of a boring idea though, to just port Rock-Paper-Scissors to the form of a video game. I figures it might needs something to make it a more interesting. Here where elements come in. Elements would add another layer to the gameplay so that it would be a little bit more complex. For Cyclic Clash I stopped right there, but I still have tons of other ideas in my head. A special move that could be executed when your special bar is fully charged is one example I would like to implement next. Other than that there’s a character class to add another layer, a variation of moves instead of regular attacking (full block! status move! damage multiplier! reverse affinity!), also a cooldown with the move, etc. etc.
I believe that it should all roots in the original layers of Rock-Paper-Scissor, of course. As long as you got this layer right, you’ll win.聽 But more variables would bring more consideration to take upon deciding what to choose. And you have to choose in the span of like, 2 seconds? How exciting (and possibly frustrating, not to mention confusing. But hey, we’ll never know till we try the actual thing :v) is that?

Scissors
The concept in my mind would take form in an RPG. You have a lot of people to form a party. You can pick the move of each person, switching in the middle of the battle to counter your opponent’s moveset. You’ll fight a boss with 10x your health and you need to pick the right moves quickly to win. It would be nice if I could actually arrive at that point in the future.
In this post is the symbol I used for rock, paper, and scissors.聽 They actually came from the lore in my head. Every creature consists of three main parts: the body, the mind, and the heart. The creation of all creatures are the doings of the three goddesses, the Goddess of Might (rock) creates the body, the Goddess of Wisdom (scissors) creates the mind, and the Goddess of Love (paper) creates the heart. Might defeats Wisdom with its unshakable strength, Wisdom tramples Heart with its cold calculation, and Heart tames Might with its kindness.
Look at me, I’m speaking way too much. Anyway, have a nice day, maybe I’ll write more if I ever get into the mood again.
* if you feel like the symbols kinda resemble a persons hair, that’s because they do. If you are aware of what actually inspires them, then we should be friends lol.