Unfortunately, despite putting much effort into making my game, it seems I’m unable to complete it in time. I had planned to stay up all night working on it, but the combination of sleeplessness, tension, and stress pretty much killed whatever creative energy I had left. And so, halfway through the night, I decided to throw in the towel and get some sleep.
It’s not so bad. It was a fun experience, and I learned some things along the way.
First of all, I wasted way too much time brainstorming. Really, 12+ hours? I should have given myself an hour or two at most, picked something, and ran with it. Every bit of time that can be devoted to actual development is important when you only have 48-72 hours.
Second, I think I may have tried to do too much as a solo developer. My strengths lie in design and programming. Art, not so much, though I’m slowly trying to pick up that skill. Music and sounds, not at all. Instead of playing to my strengths, I got too ambitious and tried to do all the things. What I should have done is either try to keep the scope of what I’d have to work on really really small, or look for people to work with before the event started.
All in all, through I’m disappointed that I didn’t finish my first Ludum Dare, I’m glad I tried anyway. In the meantime, it looks like other folks have been making some amazing games, and I can’t wait to play them.