ALCHEMEOW!
Guys, I got drunk last night and doodled on my pawsport... can you guys help me nya? I have a flight in 4 days...
Guys, I got drunk last night and doodled on my pawsport... can you guys help me nya? I have a flight in 4 days...
Hi there, I saw that some players as well as some of my friends wanted to see my art process,so I'm tring to show you this.
Please feel free to play, rate and leave comments :3
https://ldjam.com/events/ludum-dare/49/alchemeow
Our group members are in different countries, so we communicate by Discord.
First, as we discussed about the gameplay, I drew a quick sktch to show my idea.

Next,I did this in Photoshop with a correct screen size.

-Initially, the pot was always on the left of the screen, then I thought if I move it to right of the screen (in front of the cat), it can make the animation procces more simple: The smoke coming from the pot obscures the cat, we can change the image of cat without any other animation or vfx.

-Then I finished the background and also set the tone for the game's atmosphere.

-We then decided on the items to be used for alchemy, and a few little surprises (e.g. a spider on a spider's web, a moon that can be plucked if you opened the window.)

-Just draw it (:з)∠) The cat is divided into many different "parts" for easy "assembly".
(No Animals Were Harmed In The Making Of This Game)

-Tilkey did the UI design, and I just added some texture to it to make it more appropriate to the style of the game.

Finally, Done XD! We hope you enjoyed this!
LD51 is finally coming to an end, and I would also like to talk about the art production of our game here.
As you have already know that the Chernobyl incident inspired the game.
When I first heard about "Chernobyl Biorobots ", I was speechless with shock.
The deadly radiation levels made the robots unworkable, and human beings could only work in this environment for a few minutes or even tens of seconds at a time. They had to put on 30 kilos of protective equipment, climb several floors to the top of the building, only to stay there for only 40 seconds and shovel two or three before leaving.
In this game, I want to express that Every ten seconds, everyone's ten seconds, are all incredibly important and mean a lot to humanity.

About the color, I used black and white as the main tone to express the seriousness of the theme. Yellow represents radiation, red represents blood and sacrifice.
The white line on black background is the "floor plan and building construction that you knew", and the black line on white background is the "damaged site that the soldiers explored and reported to you". It creates a contrast and increases the tension of exploring the unknown in the dark.
In the lower right corner are some words of encouragement to the soldiers and with some "moral abduction".
About the design of the character avatar, I did not use photos in protective clothing, but life photos. And I insisted on having a name for each of the characters. I want to emphasize that those "bio-robots", are living humans, not real robots.
My team love this game and we all have the intention to continue developing it.
The middle scene part, each level is different in size and location, it is not convenient to use 2D sprite, and if drawing without perspective or with parallel perspective will look very rigid. So I consider trying to use 3D modeling + TOON shader in the furture.
Please feel free to play our game and share your comment :P https://ldjam.com/events/ludum-dare/51/chernobly
Thank you!