ixy

LD30

I’m in.

I’ve always enjoyed Ludum Dare, but I’ve never participated.

There was always a reason not to get involved. Well, I’m all out of excuses, so let’s give it a go.

 

I haven’t really made many games (and I haven’t finished any), so my entry will probably be a barely half-playable mess, but I guess it’ll be a good learning experience.

 

Language: Lua

Engine: LÖVE

IDE:  Sublime Text 2

Graphics: Photoshop, probably Tiled and Spriter

Audio: sfxr and/or bfxr for sound effects and (if I even get to that point) probably abundant-music.com or pulseboy.com for music

 

Using some code after all

I’ll be using some of my preexisting code after all.

It’s just some base stuff so I don’t have to write it again.

 

You can find it here.

Well… fug.

15 hours in and I’m not really doing all that great.

The basic engine stuff is there (loading/displaying/animating tiles, collision detection, basic inventory…), but I haven’t implemented any game mechanics yet.

 

And I don’t even have an idea what they’ll be just yet.

Hello

main character

 

 

Although, I might have dug my own grave with this. With less than 12 hours to go, I can’t possibly make everything else look this nice.

Falling back to the jam.

jam

 

The art is taking way longer than I expected.

But I’m actually fairly happy with my progress. If I manage to implement everything I want to, it could be a neat little game.

LD31

c u on da dance flo

hobo_dance2

 

sweet moves brah

 

#hype #dance #kinect #octopi #tearitup #stepup #bringthebeatback