jacqueslelezard

LD26

CYLINDER

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First participation in Ludum Dare, first game on Unity … completed !
Will you reach the end of all cylinders ?…

web player available :
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20660

Cylinder – the post mortem

Cylinder gameplay extract
So the post mortem now (it seems to be the tradition!)

It was my first participation in the ludum dare … and by the way my first game with Unity.
I used at least all of this tools: blender 2.6, unity 4, gimp 2.8, inudge and audacity (everything was free to use ^^)

Goods points :
– I managed to make and finish a game : I got the idea, made the modelisation, programmming, music, …
– There isn’t any “critical” bug
– I learned Unity basis in a very short lapse of time
– and I managed to create something quite interesting

Bad points :
– Didn’t manage to finish it like I wanted: graphism could have been better, moving platforms were also intended; …
– Bad choices for the controls
– Gameplay a bit too slow

Next :
…you liked the concept? Follow my post, I started to work on a 2nd version wich will clear most part of these bad points!

More
A (very) short video extract:

Cylinder 10s extract

Jacques le lezard
@jacqueslelezard
Play the game (web player available)

…and yes I forgot: Cylinder update released!

I forgot to make an announcement but I add a post compo version, the game is the same, it’s just more pleasant to play!
(And by the way I now rated more than 20 games ^^)

Cylinder extract (gif)
(a beautifull gif with an awesome quality ^^’)
——————————————————-
Update:
-more user-friendly controls
-faster (the 48h version is a bit slow)
-improve a little bit arms modelisation & animation
-add a few sounds
-add an end scene
——————————————————–
Hope you’ll have fun!

Jacques le lezard
@jacqueslelezard

Comments

13. May 2013 · 18:50 UTC
Well, concidering there are so many entries this time, it’s even cooler to rate, like, 40 games or so, maybe even more!!! :)
Jacques_le_lezard
14. May 2013 · 11:53 UTC
Of course! Even I don’t have much time I continue rating minimum 1game per day ^^

LD28

Triceratops (short story)

At first it was a a team work, made during the Jam Shaker at Cité des Sciences (Paris). The final result on sunday was a 2D fighting game with dinosaurs but the part where the players should have mixed DNA to create their own dinosaur wasn’t achieved. So the game wasn’t really interesting…

So sunday evening I took the dinosaurs sprites, created a new unity scene,  and made a completely different game, very simple, but with a more polished universe : Triceratops.

Play Triceratops !

triceratops ld28 jacqueslelezard

LD29

Take your sunglasses & your coat !

Get ready to jump on ice as long as you can to survive in this first update !

walking on thin ice update 1 menu This post compo game contains the following improvements : – Controls : camera improvements and strafing available
– Gameplay : some ice will gradually spawn and surface to let you survive longer
– Graphics : add anti-aliasing & bloom effect ! Walking on thin ice gamepley       (on the surface, beneath the surface, these monsters will follow you…)

Beneath the surface

Play the compo & post compo here !

Tags: 48hcompo, Beneath the Surface, ld29, unity

LD32

I’m in

Not much time for this LD but I’ll try to make something. Depending on the theme I’ll use :

Html5, Js & Firebase or Unity 5

+ Blender, Gimp, Inkscape, Ableton Live

+ Tea !

LD36

George and the Mighty Ancient’s Technology (VR game !)

Well it’s not the mighty game I was expecting, but I least I finished this 48h VR game. It’s an exploration game with a small scenario including alternate endings. There is also a classic PC version for those who don’t have a Google Cardboard. Post mortem coming soon (why did I spent time to make 10  different type of rock instead of polishing the existing asseeeets) and maybe a more polished version if I have time.

Screenshot_2016-08-29-21-52-45

View post on imgur.com

The Ancient’s Ones post mortem

So what happened for my first VR game?

Capture_d'écran_091116_053255_PM

What went right:

  • succeeded to “finish” the game both on PC and Google Cardboard, there was plenty bugs but the game was playable (unlike the two last ones)
  • worked hard on audio, I think the result is ok
  • the overall ambient seems to be immersive

What went wrong:

  • spent to much time on useless assets like 10 different type of rocks
  • some assets and effects weren’t Cardboard compatible, especially light effects
  • wanted to make too much in 48h (I planned too much junctions in my scenario but it was too much time consuming, the result is only a 3 endings scenario)
  • still no time to make textures and shaders (again)

Play the game (including updated version)

VR

VR

 

Tags: LD36, post-mortem, VR

LD 44

Want to win some money? Let's deactivate some L.I.F.E.

Hi there, just released the first post jam update, the game is quite similar to the one we made during the jam in 48h but we've polished a few things like the design, some bugs and some sound design. If you liked it stay tuned, more L.I.F.E. should come soon!

Try now: https://ldjam.com/events/ludum-dare/44/life-corp fsefseff.PNG

Ludum Dare 49

Ahoy! A first post compo update is already here ⚓

boat.gif A first update to my mini game is now available, with better display for full screen, small polished effects, thunder and, maybe the most important and yet useless functionality, a foghorn (press Space!).

Sail here: https://ldjam.com/events/ludum-dare/49/a-boat-in-the-storm

netlify link is the original compo link

itch.io link is the slightly updated version

Under the deck

Capture d’écran 2021-10-11 à 23.45.47.png.png

Making something simple is surprisingly ...not easy! I wanted to keep the game very simple to play, but to keep it enjoyable I had to pay attention to details. Here are a few hidden things from "A boat in the Storm": - Sound is everywhere, from start button to helm spinning the audio is a key part of this short experience, especially with such minimal design. - Talking about audio each wave can be anticipated by hearing a wood creaking in its direction (play with stereo!) - Difficulty is increasing continuously but keep a part of randomness so any run will be different. - While being hard the difficulty is capped by keeping a minimal interval and having a maximum amplitudes between waves so you should get a few ranks before sinking.

Want to hear more? First have a try cabin boy! https://ldjam.com/events/ludum-dare/49/a-boat-in-the-storm (playable in browser without any install)