Day 1 Progress Report.
At the end of day one, I've mostly finished the game engine, and im going to focus on polishing and assets tomorrow. The idea is that you have to keep working on your computer, while trash fills up your room. Melting the garbage takes away the risk of getting engulfed by the trash and losing, but the heat impacts how much time you have to work before you lose. To counterbalance this, you can open a window to more quickly cool down the room, but you cant melt or work while you're doing this, nor can you use the window while using the heat.
I've added a stamina meter, as well as slowing down the speed at which the work meter goes down.
After deciding that the main game wasn't enough, I've added a second game. In Shooter, you must protect yourself from falling rocks, and pushing the walls back so they don't crush you. Every 5 seconds, your bullet speed gets faster, but also the speed that the walls move in, and the time in between rocks.



