JanTuts

LD33

We’re in!

I’ll be teaming up with Ester Vanhoutte. This is our first Ludum Dare, as well as our first cooperation!
We both have some previous experience with game jams, having both participated as artists in Global Game Jam 2014 and 2015, but in separate teams / locations.
This time around, I’ll mostly be programming and she’ll mostly do the art, sound and music.

We might do a livestream and/or keep a Tumblr devblog.

Our tools

  • Programming: Unity 5.1 (C#)
  • Art: Photoshop / Illustrator / traditional media (pen, watercolour, …)
  • SFX: BFXR / microphone
  • Music: WarioWare D.I.Y. Music Maker / Audacity / variety of free tools / microphone


You can follow us on Tumblr
Ester: SpiceOfMorning.tumblr.com / Me: JanTuts.tumblr.com

My shortlist of best LD33 games!

With less than 2.5 hours of voting to go and under the motto of “better late, than never”, I present you with my shortlist of best LD33 games, in no particular order.
Be sure to check them out, and if the voting hasn’t ended by the time you read this: cast your votes! :)

Super Snack Time
A neat art style and a funny view on the lives of the well know Piranha plant.

Play
Nice graphics and a unique and cute concept.

V8000 AD
An excellent example of Mad-Maxian mayhem.

Mobs, Inc
A neatly executed concept with very nice art and animations.

Gojira-Chan no Densetsu
Very cute art and fluid animations, combined with satisfying city-stomping gameplay.

Intergalactic Love Machine
Seriously one of the funniest, unique and polished entries.


And, of course, I end this list with the obligatory shameless promotion of our own entry:

Don’t touch the shredder, Jim.
A short, dark-humoured point-and-click game in a neat hand-drawn art style.


I hope you guys had at least as much fun competing and playing other people’s games as I did.
See you guys next jam!

LD 39

I'm in!

Long time no see, Ludum Dare. Last time was LD36 in Aug '16.

This is the first time I'm jamming alone, and depending on the theme, I'll either make a small new game, or finally finish one or several previous jam games that never got properly finished.

Main tools: - Unity (C#, MonoDevelop) - Photoshop - Maya - http://www.bfxr.net/ - http://boscaceoil.net/

Possible jam games to update / finish: 0. Baja Berserkers - to do: implement updated 3D models, make the car shoot and blow stuff up (incl. some sounds, effects, and basic enemy logic) 0. Bounty: Brawl - to do: update enemy spawning, enemy appearance (better differentiate them from the Player, and different types from each other), UI, menu and some polish 0. Shakespeare's Curse - to do: finish game logic (it was my first and only grid puzzle game, and I underestimated the increased complexity), add some sounds, music and menu