jdselsor

LD28

LD32

Mandatory I’m In post

My friend and I are going to participate in the jam.

LD35

I’m In For the Jam

I’m in for LD35 jam. The tools I am going to use are

Engine: Unity

Pixel Editor: Paint.net

Audio & Music: SFXR, BFXR, PXTONE, INUDGE, and Audacity.

Map Editing: Tiled.

Misc Tools: Tiled2Unity.

Ready for my second jam.

BIT SHIFT Post Mortem

I have to say I learned a lot about Unity doing this game but most important I feel is jury rigging a UI system that works. I don’t think is the proper way to do it but I works. I didn’t get to put as much time I was would have liked into it but I am happy with what I had. I am working on a post compo version that will include the things I wanted to add but didn’t have time like levers, push-able blocks and more levels. Also fixed the Enemy AI and player movement. I really don’t know why I had the player moving so fast.

LD36

I’m In LD36 Jam

For this LD I’m going to use Unity as the engine, Paint dot net for arts, and I have no idea what I’m going to use for music yet but I’m thinking Bosca Ceoil.