So my Third Jam went a lot better than expected. For my first one I managed to crack the top 300, for my second one I didn't like my game so I didn't really bother with it, and for my third I cracked top 100 overall!
It was a really fun jam, and I learnt a lot alongside it, I don't know much about making games so Jams are like an excuse to learn something within a deadline and for LD44 I wanted to learn procedural generation. It's all super basic random level creation, and honestly I would've had a better game if I had spent less time fiddling with code I didn't fully understood, but then the game wouldn't have been a challenge to make, and I wouldn't have grown as a developer.
It's heartwarming to me how well the game did in Fun, because ultimately that's what I wanted to do, a fun cute game (which is also why innovation was such an anvil to my score :v), the first day I spent moving around values and adding little things so that the game could feel good and satisfying and I'm glad it paid off.
Also I had a really fun time streaming viewer games. It was also a really new experience because I had never streamed with a mic, and everyone in chat was super nice, even if I only managed to do it the one time.
Hopefully in my next jam I'll be able to scope better just so I can have a more cohesive full experience, and maybe with less critical failures that make it crash. See you in October :heart:
