Hey all,
This is my third Ludum dare and so far, I see some progress which is nice!
This game was a challenge for me as it was my first attempt to 3d modelling and animation and from the first return I have, it is not too bad :smile: (I followed some tutorial on youtube to be fair to understand blender).
If you haven't played it I would very much enjoy you to tell me what you think about my game "The last cup of coffee" :

I made some mistakes, here is what I have so far (as far as I remember) :
- The Camera clips through the wall because of the TPS view (This is really problematic for an indoor game :/)
- The Aiming sensitivity what over the roof.
I have adjusted it in the post compo version but I will definitely add a slider in a config menu later...
- The aiming is not precise when you shoot behind you.
(I have made the mistake to simply shoot forward in the camera direction without taking in account the weapon position)
- I have made a mistake puting so much rigid body everywhere in the compo version (every single chair and computer would react when fired at with physics), this was making the game a little laggy but I have removed the rigidbodies on the post compo version (the optimal would be to disable far and not useful rigidbodies, I will maybe do that if I take some time on polishing it).
There is also some ideas/suggestions to add to the game that were made :
- I should limit the number of stapple shot by the stappler to increase the challenge ( with a reloading system ).
- I definitely would like to have offered a proper ending else that "congratulation" (don't be disappointed if you complete it)
- Some more feedbacks on objectives and Health when they change to be sure people see it.
- etc
I would also like to thank all the people who played my game already! If you already have but did not leave a comment, please do it in order to allow me to play your game too!
And here is a gif I made during the development when I was playing with the AI and the ragdolls:

Enjoy your rating/commenting guys!