Farmageddon -- Current Progress
Here's the current progress on my game!

Here's the current progress on my game!

Stuff is blowing up and it looks cool.

Mkay so I have spilled over into the JAM. But now I have real Gameplay! (mostly) Still lots to do and a ton of loose ends to tie up but it's working!

Tommorow, finish the gameplay, polish and graphics...
I'm in! Looking forward to this, this will be my 28th time doing ludumdare (like 32nd if you count mini-lds and stuff)...

Lots of things have changed since I started but the desk has stayed more or less constant.
Alright, feel pretty behind but making some progress. Pretty sure this is going to have to extend into the Jam in order to finish. :smile:
Just have basic movement and camera follow so far. But I also have a web-build, which seems to be working OK. Not yet playable but you can try the in progress build.
I haven't really been posting update, but things are going pretty good, considering I'm still new to these tools and assembling my pipeline and engine as I go. Game is super buggy and incomplete, but it feels like it could actually be fun if I can manage to polish it up a bit.
Check it out, you can play the in-progress web build.

Yeah, it's done and even a little playable. I'll post some more in a bit but for now here's the link:
I'm in! Doing a bit of spring cleaning on my basecode, bringing in some fixes and stuff from another game project. I'm going to try and have sound and music this time. Then again, I always say that and it almost never happens.

You can see if it works in your browser here: LDJam Basecode
If you're curious, the source for my basecode is part of my ld48_jovoc github, anyone is welcome to use it but it's kind of a mess and not for the faint of heart.
Anyways, really looking forward to this. Good luck everyone!
Making some progress but not sure if it's going to be a game in time.

Not sure where I want to go with it tomorrow... I think I have to choose between making it playable and making it pretty.
Making pretty good progress but I think I'm going to switch to Jam mode, I have almost zero real content, and it's still not really playable without some explanation.

On the bright side, the web build is working. Check it out -- LD41 Card Fishing WIP Build
Ok! Switched over to Jam mode, still needs a lot of work in usability and balance, but it's already more playable than my usual entries (that's not saying much tho).

Going to switch gears today and try and make it look more appealing. Time to art some lake!
Finished "Shufflefish", my Deckbuilder + Fishing sim.

Visit the Shufflefish Entry Page to try the game! Play in your browser (some minor glitches) or download the Mac build (windows coming soon).
Unfortunately, I didn't have time to implement the deck-editing part so the deckbuilder aspect of it isn't very great, especially because the default deck is pretty weak since I wanted to include all the cards. You can actually make some pretty good combos such as dumping a ton of minnows, then dynamiting them (minnows are 1 but dead fish are worth 2), and then using Scoop Net to get them all at once. 😈Deckbuilding is pretty fun, but right now you have to do it in the code hehehe.

I also made some last minute balance changes that in retrospect were not good, they make the core mechanic of reeling the fish in a lot more cumbersome. Oh well. It's still more than possible to get "Master Angler" level.
Anyways, this was a ton of fun and also really helped me move my basecode forward. I also super enjoyed doing the graphics this time, I tried a "gradient texture" technique that I have been wanted to try for a while and it turned out really good I think, especially given the severe time restraint.
Check out the game and let me know what you think!
Another LDJAM in the can. Can't wait for the next one.
Check it out! I made a little browser/visualization project for the different genre combos for LD41!

It's a neat way to explore all the different ideas and combinations people had. There were a lot of games entered, so I could use your help tagging games, so if you like this please tag a few games and hopefully we can get the whole set of them categorized! Feedback is welcome, and let me know on twitter (@joeld42) if your game is miscategorized and I'll fix it. Thanks!
UPDATE! Added a SEARCH feature so you can find your game! Go tag your entry!
All right, I'm not going to work too hard this weekend but I couldn't resist joining the LDJAM. Got a pretty good idea that is hopefully simple for an RPG inventory management game.

It should be fun, and it's a good excuse to try out some of the new Raylib GUI stuff.
Good luck everyone!
When you are a piggybank :pig:, your coins are your life, your weapons, your everything.
We're off to a good start for the jam. This is the first time I'm doing a team jam in a while, this is gonna be fun!
Making progress on the pig game.

See it in action (couldn't figure out how to embed this gif) https://giphy.com/gifs/5YlbrfTVLJqioCuRt5/html5
Ok, I've got an idea that I think will work. It's Civ as a clicker game. I've been playing the "Tapestry" board game lately and I've always wanted to make a "fast civ" game.
I've started on the rendering and am in way over my head with SDF hexagons.

I think I am going to back off the SDF for the main hexes though and use them for floating background stuff. I've got it pretty well thought through but there's a lot of things that could blow up.
Well it's almost midnight on Saturday and it's been going really good for me this time. I got the game "barely playable" which might not sound like much but that's way ahead of where I am usually at at this time.

The game is kind of fun already and looks pretty neat (and will look more polished once I add some real lighting and proper geometry). One of the things I wanted to try this time was using SDF shaders for "background geometry" and I think that is going to work out well. It already looks pretty interesting:

Anyways, now to decide if I want to try to get something releasable for the deadline tomorrow, or extend to the jam, since the game seems promising. Hmmm.
Ok, the final push, time to take this from barely playable to "Polished" or at least "sorta playable".

The game is pretty fun, but a little confusing right now, so hopefully I'll be able to add a little more feedback and some kind of mini-tutorial. Also need to fix the lighting and some other gfx stuff.