jojocanard

LD33

Here again + Kickstarter announcement

Hi

In for the 5th time (already!).

As usual I Will be using:
– Openfl (Haxe) and basically the same libraries that I used last time (http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=24933). With some stuff taken from other haxe ludum dare projects (thank you deepnight mouhahaha).
– Photoshop
– Sfrx
– Bosca Ceoil if I have the time to add music

 

And on the related topic of indie game development : me and a friend decided to make a program allowing us to create quickly and cheaply a lot of simple animated units for our own projects. It works, but it is very basic. So we just launched a kickstarter about it in order to improve the ergonomy, add options and a lot of graphics, and make it available.
You can find the kickstarter page here.

And an already outdated but usable online alpha version here.

Good luck to everyone !

https://d2pq0u4uni88oo.cloudfront.net/projects/1912778/video-573672-h264_high.mp4

Post mortem of Raiders of the retirement home

What went ok :

Bresenham (for lines of sight) and particles : once again, I owe Deepnight and his great libraries a big thank you.

The cake : I baked myself a great cake before the ludum dare : 2 days of pleasure and energy delivery !

Music : I made it during the final hour while I was tired and afraid to be late, and I didn’t really want to include it because I was not very proud. Obviously it is very simple and repetitive but it improves definitely the mood. A big thank you to Terry Kavanagh and his easy to use Bosca ceoil !

Characters : even though I had to create new characters from scratch, my experience on Unit maker helped me do it faster. And by using UM characters as examples I spared myself the animation job which would have been long (and hideous)

What failed or is missing :
As several people pointed out, there is no losing condition. I was afraid not to be able to make :
– a good level design
– a good “IA” for the adventurers who are supposed to fear you, shoot, patrol and investigate. And I was right about that one : sometimes the adventurers get stuck face against a wall, or don’t go back to patrol after an investigation.
In these conditions I was afraid that I might create an impossible level and I decided to let the adventurers be annoying but not lethals. The shield makes you immune to the impact and makes the game much easier but you are invicible anyway.

One more time I used the same key for interaction and passing text : very stupid because people miss some parts of my amazing writing.

A few graphical bugs (tombs cut in half, z display order not perfect… )

4

LD 38

I'm in

Late, but a good night of sleep is the best start ! I'll be using openfl and photoshop. Same base code than my previous game back in 2015 http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=24933#hidepopup.

Good luck to everyone

LD 41

First jam as a team

With Darkammter and Herbert and unity and whatever strange software my artistic teamates will use to do their magic.

Ludum Dare 58