Jole

LD 39

I'm In!

I'll be using Unity, sxfr, pyxel edit, and hopefully bosca ceoil!

I won't have much time as my whole family will be around the ludum dare weekend, bad timing -_-. It will be my first time so i just hope for getting my game finished.

Good luck to everyone!

LD 40

I'm In

Last time was a huge failure so this time I will make something playable. do-yoda-1.gif

Discord chat?

Is there a discord or similar chat for ludum dare?

LD 41

Menu Screen Finished

Haven't posted anything yet but let me know what you think! :) 2018-04-22 17em21/em34-LDJAM41.png

Blitz Field

Finally finished with my game. Not that satisfied with the outcome but i have learned a leasson. One of wich is to be organized. I should really have been more organized. Anyway feel free to check it out here:

https://ldjam.com/events/ludum-dare/41/blitz-field

2018-04-22 20em41/em00-LDJAM41.png

LD 42

I am ~1000‰ in!

Not that anybody asked but i will be using: - Godot - or MonoGame? - Aseprite - Bfxr - Bosca Ceoil (if i have time)

My other entries have not been so successful but this time i will have a plan! I know i said that 3 months ago but i will say it again. Anyway good luck to everyone and happy coding!

1 hour to go!

And my physics/collision response/resolving kinda works! It would suck to use my time on collision so im hoping on finishing before i go to bed (its evening for me now). Anyway already made an im in post so not doing that again. Good luck to everyone!

Sleep well

So far my game look likes thisgame.gif Im going to bed now. Tomorrow will bring polish!

What is this art style called?

Its a game from the last ld (ld41), any idea what the art style is called?unknown.png Game: https://rubna.itch.io/air-mail

LD 43

Im probably in!

I hope im in! If i get a good idea im definitely in, but i might only have one day to do it. Ill be using the godot engine, aseprite and sfxr.

LD 44

Progress report!

collisionldjam44.gif As you can see my collision detection and handling is working! (Woke up 1h:30min ago so dont be too rude!)

Also, im in!

Smooth movement

Spent what feels like an hour (and probably was about that, if not more) on figuring out how to decelerate the player by, say, a total of 90% every second when the framerate is user defined, but turns out just decelerating by 1000% of the speed worked out a lot better. Oh well. Leasson learned.

Good Night

It's getting late. Good night. ldjam44goodnight.gif

Optimization!

optimisld44.gif