jovoc

LD10

Trans-Icelandic Express

This was my second entry, and the first time that I got something playable. This is still one of my favorite games from LD, even though the graphics are a little simple.

TIE is a puzzle/platformer, where must build a roadway across a series of ice floes, while avoiding the exploding sheep.

Trans-Icelandic Express

You can find the game here:

http://www.vickijoel.org/ldgames/TransIcelandicExpress_U1.zip

Tags: editor, final, iceland, LD2 - Construction/Destruction, platformer, puzzle, sheep

ButtonLands

Buttonlands was for the LD#5 contest, “Random Levels”. This was an RPG style game based on “Buttonmen” from Cheapass Games. My favorite part of this was the random map generator, which generated really nice looking results.

Random Map for Buttonlands

I also had a lot of fun with the character and location descriptions for this one.

Playable Buttonlands is here:

ButtonLands.zip

Tags: final

Desk Pic

Ok.. so i can’t start coding yet because i have to finish another project tonight first.. but here’s my desk.. ready to code.

desk

Tags: deskphoto, LD #10 - Chain Reaction - 2007

Comments

15. Dec 2007 路 01:38 UTC
Wow, nice collage. I hope that is your other project, because otherwise you should probably get back to it. 馃槈
jovoc
15. Dec 2007 路 01:42 UTC
yeah i couldn’t fit the desk and the shelf in one picture…
15. Dec 2007 路 01:46 UTC
tag it deskphoto :)

Late Start

breakfast

Well, I wasn’t able to work on ludumdare yesterday, so this will be a “mini-compo” for me. I’m just getting started now, with about 10 hours remaining. And here is my breakfast, english muffins with jam and coffee.

Tags: coffee, food

sprite!

I has a sprite. He’s kind of inspired by megaman.

hero sprite

Running around

I can run around and jump… still some glitches with the jumping but it’s kind of working. But I don’t think Im going to have something playable in.. what is it.. less than six hours?

run dude

Tags: fail

Final Entry

Ok well here’s my final entry. It’s not really playable but it kind of works. Not too bad since I only started this morning. I think this could be a fun idea if I keep working on it…

final

Link to final entry: jovoc_chainguy.zip

Tags: badphysics, chainguy, final, jovoc

LD11

LD11 + Diapers

ludum

Ok… so I can’t resist participating this time. I’m not sure how much time I’ll have for it, I have a brand new one month old daughter! But sometimes she sleeps, so perhaps a game can be made. Best of luck to everyone!

Yuck Color blocks

minimal1

Wow. Not very impressive. lots of boxes. But I am resurrecting聽聽 an idea from LD6 (i think) that I gave up on on the first day.. in a more minimal form. It’s a rhythm game, kind of. Anyways, was able to create a class called “Beatronome” which I think is the best class name I’ve ever come up with, so I consider today a success.

Tags: LD #11 - Minimalist - 2008

Comments

chrisp
19. Apr 2008 路 06:12 UTC
Beatronome, n.:

1. A cross between a beetroot and a garden gnome.

2. A metronome with a drumkit attachment,

3. Best class name ever.

Focus

menu screen

I was getting a bit discouraged — my game is pretty complicated, even though it’s stylistically minimal. So I made a main menu screen, that always cheers me up a bit. Not that it does anything聽 yet.

Tags: LD #11 - Minimalist - 2008

Song List

songlist

Things are getting out of hand… There is a helper python script that scans a directory (such as your iTunes directory) for mp3 files, reads the ID3 tags, and makes an index for the game to use. So if you have some mp3’s lying around, you should have plenty of content. It should come as no surprise that it’s a rhythm game.

I’ve got the bare beginnings of the gameplay done. “Focus” was the title for the old, complicated idea. The new one is…. well, different. And still secret. But much more minimal.

So I’ve spent almost 2/3rds of the time on the title screen… now onto gameplay…

Sneak Peek

sneakpeek

Ok, I’m going to sleep but I thought I would reveal a sneak peek at the new direction I’m going. I think it’s going to be awesome. The only question is will I finish on time???

Tags: LD #11 - Minimalist - 2008

Comments

20. Apr 2008 路 07:11 UTC
“Don’t Fear the Reaper” by Blue Oyster Cult?
Devon
20. Apr 2008 路 12:25 UTC
Awesome

Aaaaagghh!

aaahh

Aaaaa!!. need more time… it’s ‘playable’ but only just barely… still no score or anything…聽 also my timing code was really sloppy and for a game that is so dependent on timing that’s causing me all kinds of headaches… we’ll see..

Tags: LD #11 - Minimalist - 2008

LD12

LD Survival!

Ok, I’ve managed to talk my five month old into letting me ignore her all weekend, and I’m all ready for a weekend of coding. I might be a little groggy during Siggraph next week but that’s the price of freedome!

Here’s my LD survival tips (mostly as a reminder to myself):

  • Gameplay first. The first thing you write should be a blank screen. The second thing should be moving a dot around (or whatever equivalent is considering your genre). Once gameplay is in you’re constantly, subconsciously tuning it, even if you’re working on different parts of the project.
  • 3D looks cooler, 2D is more fun. This rule has proven itself over and over for me. However, I’m going to ignore it yet again. I have an problem with polygon abuse.
  • There is no such thing as temp art. I’ve never made any “temp art” that I actually replaced later during the contest. Whatever the first pass at any art you make will likely be the final one. So spend a few more minutes taking the temp art from “stick figure” to “merely disfigured”.
  • Brute force everything. Optimization is for later.
  • You can’t improve a game design by adding more stuff to it, only by simplifying. Even the most complicated games can be stripped down to a simple prototype that can be built in a weekend.
  • “Friday night rule”. Pick your idea that you think you can get playable by the time you go to sleep friday night, and leave Saturday for polish, gfx, more levels, etc.. Pretend the contest ends Saturday night.
  • Don’t be afraid to start over. My favorite of my LD entries (like “Bad Food” and “Cowbell Hero”) are games where I abandoned my original concept late Saturday and tried something different. My least favorites ones are ones where I kept slogging on a concept that I didn’t feel was working (“Hannibal’s Cannibals”,”Bugzapper”)

I’m trying something a little different this time around, I’m using this contest as a opportunity to learn the Ogre engine (I didn’t see it on the rules, but I think it’s allowed and I know people have used it in the past). So that kind of predisposes me to making a 3D game.

Good luck to everyone.

Comments

Ariel Yust
06. Aug 2008 路 16:20 UTC
Seems like your up on your mind thats great :)

I think you should stay on your game anyway because if you don’t then you lose time.
jovoc
26. Aug 2009 路 22:51 UTC
It’s funny, looking back over this list more than a year later — I broke every one of these rules for “Glacier” and afterwards regretted it. I need to start taking my own advice.
27. Aug 2009 路 06:10 UTC
The Friday night rule doesn’t work in Europe 馃榾

Desk pic +helper

Holly sitting at my desk

Here’s my desk but there’s someone in my chair! That’s Holly, my 5 month old daughter. :) And believe it or not, this is her second LD compo!!

good luck to everyone!

Tags: deskphoto

Comments

08. Aug 2008 路 23:46 UTC
We’ll need it. I can sense mad art skills in that little one.

Design

Ok, after prototyping with parts from a board game, and drawing some, erm… concept art… I have an idea. It’s not very well thought out yet.. but it’s something.

EDIT: I just came up with a completely different, much simpler, much better idea. So there will be no more rookery. Phew…

Yay towers.

Ok, I have a totally different concept now. It is perhaps doable in the weekend. So here’s the first screenshot with some towers in it..

It’s going to be an auction/action game! And no.. that’s not a typo, it will have auction and action. Whee.

Tags: journal

Moonbase Defense

I’m changing concepts yet again… my last idea didn’t make any sense.

Now my gameplay can be described as “Moonbase Commander” meets “Tower Defense”. Which should be pretty cool. So it’s yet another tower-defense game but different. If you’ve never played moonbase commander you should look for it.

I’m still learning to use Ogre so im not sure if I can pull it off but we’ll see.

I spent the morning mostly making some gun tower models and getting them into Ogre. Now I’m going to see if I can get something playable.

Tags: journal

Crawlies

I wasted a lot of time rearranging the Ogre tutorial app… but I’ve got towers and enemies.

Too bad they don’t do anything yet.. just sit there.

Tags: journal