VTanks – A six hour jam entry and excuse to learn Flash/Haxe
Long story short, I didn’t have time over the weekend to enter the main competition, so the Jam it is (although I’m 95% sure I still followed all of the competition rules other than the deadline). Overall, I had three goals:
- Make a game
- It has to be web-based, so I have to figure out either Flash or JavaScript
- Actually enter it (I missed the last two Ludum Dares as well)
The end result isn’t great. Full stop. Basically, it’s a vector graphics (that’s the minimal part) tank game, a la Scorched Earth. But it is playable / winnable and I learned a lot, so I’ll count that as a win.
I ended up starting around 1 am and finished about half an hour ago at 7am. I don’t have a title screen or anything in the way of sounds/music and I’m not expecting to do particular well in the rankings at all, but that’s really all of the time I can put into it. And technically, it does meet my goals. 
And hey. I learned how to use Haxe. I’ve been meaning to do that for years. Perhaps now I can get out a few of those other ideas I’ve had.
Here are some the relevant links:
- Jam entry
- Source code (on GitHub)
- Blog post (more details, more screenshots)
And last but not least:
Play VTanks






