JudJudson

Ludum Dare 52

Is it ok to make balance tweaks post-submission?

It's not adding new content, but it feels like it may be frowned upon as it is acting upon outside information gained after the 72 hours is over. I'd like to make the colliders in our game for showing button prompts slightly larger, to help readability. But I don't know if that would be against the rules. What is the official stance?

Man it feels bad to have an easily fixable user complaint.

The number one issue people have had with our game is the collision with plant pots. It’s cause they have square colliders instead of round ones, so they are extremely unforgiving: catch the corner of your collider on them and you slam to a halt. I even tried to make them circular, but I accidentally changed the trigger for the plants that is used to harvest and not the actual collision box. I assumed that the same issue was happening, just that when part of the player’s box collider hit part of the circle it was now stopping.

But apparently, I just didn’t change the actual collider for player collision. So I’m watching people say that they liked it all except for a few critical errors from me and I feel like I let my team down. I’m so proud of everything they’ve made and it was a truly wonderful experience working with them. I know it’s harsh, and I should forgive myself for making the mistake, but I can’t help but feel like the weakest link as a result.

Ludum Dare 55

Votre meal, madmoiselle

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A hardware stew with extra broken glass, juste as vous requested. Bon appetit! Check out our game! It's my second game with this team and I'm just as proud as I was the last time we participated. Have a little sympathy for the blue collar summonees you're calling on in so many of these jam games, and learn what it's like to work as a poltergeist butler :)