I’m in.
First ever ludum dare, going to participate with me and my brother.
First ever ludum dare, going to participate with me and my brother.
Just a small progress post.
I finished implementing a basic collision system, movement, and shooting.

Next up is fixing enemies and implementing their spawning mechanics.
All of my code is available on Github
Good luck everyone else!
Hello Ludum Dare 37
I’ll just copypaste tonights git commit for the progress update and post a screenshot.
Added two types of enemies, the shambler and the hoverer.
The two enemies have different types of AI, and come in endless waves of 5.
An enemy controller coordinates the spawns and manages the enemy pool.
A health display has been added as well. Death is possible, although control is still available.Next is adding more enemies, power ups, and scoring.
All of my code is available on Github
Good luck everyone else!

The end approaches. Here’s my latest commit.
Added Powerups. Added Guardian. Added 4 additional weapons with an upgrade system.
Also added basic ui. Fixed despawning to prevent lost entities. Some entities still get lost however. Need to track down that bug.
Just need a bit more polish before submission.
A Screenshot too.

All of my code is available on Github
Good luck everyone else!