I’m in!
Ok, this will be my first year, so I’m a noob at this and still don’t know if I will end up doing compo or jam :S
And I still have to decide on the programming language.
And sleep.
oh shit…
Ok, this will be my first year, so I’m a noob at this and still don’t know if I will end up doing compo or jam :S
And I still have to decide on the programming language.
And sleep.
oh shit…
Wow, I have been sleeping for almost 10 hours!!
No problem anyway, as before I went to bed I read the theme, ‘Escape’, and my brain has done the rest during the night.
Now it’s just deciding the one idea to program between the many I had.
Let’s go!
This has been a good experience, which I will sure repeat again in the future.
At the end, I have only spend about 12 hours into developing the game, as I was sick and was sleeping almost all the time.
I hope you like the concept behind the game and I look forward to the next Ludum Dare!
This is going to be an attempt to make something creative, express myself and reflect on my life experiences.
Lately I have been going through a depressive phase, so forgive me if the game is a bit gloomy 
This is not a game.
This is a story of a circle, the journey of its simple life.

This is not a game.
If it was a game it would be funny, have defined objectives and give you a sense of accomplishment when you finish it.
But as with any stories in life, deception is always around the corner.
esfiera contains:
– about 5 minutes of gameplay
– no sound 
– minimalistic animations
– 2 different endings, one open and another closing (read the text carefully)
– life-changing phrases
Feedback would be greatly appreciated 
This is gonna be my third time participating alone in a ludum dare and my fourth overall.
I will be using Canvapps (https://www.canvapps.com) as a programming framework and HTML5 as programming language.
As the framework I will be using is still closed to the public I will be joining the jam.
Final words: Do not expect a fancy game, pretty graphics or nice sound effects. However do look forward to a game concept that will blow your mind. 
A little late, but better late than never!
I will be participating in this edition of Ludum Dare 30 with a sim game, resembling the japanese ones, where you play as a guy / girl commencing school again in September in a new place, where you do not know anyone yet. At the beginning things will look like the usual, going to school and getting to know new friends there, but then at night, when going into sleep, your mind will go roaming into an alternate, connected world, where nothing is what it seems and where your experiences lived during the day take a new perspective.
I will be using Unity as the engine and will be getting help from my colleagues at Mandarina Games with programming and art.
Have a look at a first screenshot of the draft GUI:
I will be updating again when I have developed the concept further or have any more screens to show. Have fun!
Hi there! Thanks for rating us, this ludum dare has been hectic!!
With less than 8 hours to go you can still rate our game here:
Rate Alice Anxiety now!
A post-compo version is on the way, probably will be posted after the results go live. Check us again later for more info!
This time I will be joining the jam from Arcavacata, Italy.
Development tools:
– Unity 4.6
To start I will do some brainstorming on the theme, “Entire Game on One Screen”, and come back with the idea while sleeping 
Happy game development everyone!
Couldn’t find an idea that I liked enough to pursue. Additionally my mind is not in the game this weekend. So it is time to affirm that I’m out for good. Good luck to current participants, we will be cheering for you!
Here at the real world gathering in Terrassa I will be joining the jam competition alongside with Sergi, our lead programmer at Mandarina Games.
We will be using Unity to develop our game, for which we are still brainstorming 
Happy game development everyone!
Finally, here we are with the Post Mortem for our game COPY GUN, developed during the Ludum Dare 32 Jam. We are going to revise what went right, what went wrong, what did we learn in the process and future plans for COPY GUN.
– What went right
When brainstorming ideas for the Ludum Dare this is one of the first we thought, quite early on during Saturday morning. From the beginning it was easy for us to settle for this idea and the set of mechanics and first levels were born fast.
Most importantly, for this Ludum Dare, Alicia and Sergi, fellow colleagues from Mandarina Games, joined me with complementary skills doing the art and code of the game. Undoubtedly, without them this game wouldn’t have been possible.
Finally, good planning was a key component, specially considering that as a team it was our first Ludum Dare. However, I have personally been part of 7 ludum dares, with diverse degrees of success, and from those experiences I learned how to plan the game execution in phases and to be able to make decisions fast. This helped us to complete a decent amount of the ideas that we had previously envisioned and to include 20 normal levels plus 5 bonus ones.
– What went wrong
For this Ludum Dare, we at Mandarina Games organized a real world gathering at Parc Audiovisual de Catalunya, in Terrassa, which meant putting a lot of effort not just organizing the event, but also attending local media, waiting for people to arrive to the location, solving issues with the internet connection, and other distracting stuff.
Additionally, as I said before, it was the first time we worked together as a team in a Ludum Dare, but particularly the first time in general for Sergi participating in such event. Despite this lack of experience, and also missing the last day due to job obligations, I would rate as very impressive what he achieved in just 2 days.
– Lessons learned
For this Ludum Dare I would say that we learned the following lessons:
· We should give a little more time to testing, as collisions, effects and some of the levels were not polished enough.
· Add more feedback details to make the game more responsive, user friendly and fun to play.
· Finally, strive to improve on all prior experiences, by repeating what we did good in this project and trying to avoid what we did not so good.
– Future plans
Next weekend, before the end of the rating phase, we will be adding a postcompo version fixing some of the issues we just mentioned in the previous paragraphs, making the game experience smoother, more balanced and fun to play.
For this game we would like to add 4 new worlds to the current one, such as a water, a volcanic or an ice world, and a final lab world. In each one of those new mechanics would be introduced and old ones reused, with new twists due to the nature of the environment. The idea would be to add final bosses as well, so overall when complete the game would be about a 100 levels, 20 of which would be available as a postcompo demo for everyone to try and play 
– Conclusion
We are very happy with the results of this Ludum Dare, and we would love you to enjoy playing our game COPY GUN. We would be pleased to receive your feedback, as it helps us improve the game experience and ourselves as game developers.
You can follow us on facebook and twitter, or at our website mandarinagames.com.
P.S. If you want to play other fun games created at the real world gathering, then try the challenging Trappy Trap and the hilarious Grandma’s Kittie Rescue!
COPY GUN!
COPY GUN!
COPY GUN!
Thanks for playing and rating our game (still some 2 hours left at the time of writing this, so try COPY GUN if you haven’t played it yet)
We will be working on a post-compo version with more worlds, levels and polished controls and effects, following the amazing user feedback we received during the last weeks.
Follow us at mandarinagames.com/blog or on our twitter and facebook accounts to keep updated on its progress.
THANKS!!
