I guess I’m in
This will be my first Ludum Dare. Let’s see what I can put together in 48 hours.
Engine: Unity
Language: C#
IDE: Unity Editor and MonoDevelop
Art: Terrible programmer art made in Photoshop
Sound: Whatever I can throw together.
This will be my first Ludum Dare. Let’s see what I can put together in 48 hours.
Engine: Unity
Language: C#
IDE: Unity Editor and MonoDevelop
Art: Terrible programmer art made in Photoshop
Sound: Whatever I can throw together.
Well, I’m a bit late and I am going to be busy with a family gathering all day tomorrow, but I will try to see if I can throw together a small game in 12 hours or so since the theme seems to be encouraging simple games this time around.
I will be using LUA, the Love2D engine and the awesome ZeroBrane Studio LUA IDE.
This is my second attempt at Ludum Dare. I failed in Ludum Dare #30 because my game concept was far too ambitious. In hindsight I definitely accomplished a lot for 48 hours, but I wasn’t anywhere near a playable demo by the end of it. This time I will make sure I start with a much simpler concept to ensure that I finish in time.
Also, I’ve decided to switch from C#/Unity to LUA/Love2D because development in Love2D is a bit faster.
Language: Lua
Framework: Love2D
IDE: ZeroBrane Studio
I am on the fence right now. If the theme motivates me to make something I will be in.
I’ll be using the Love2D engine with LUA, and ZeroBrane Studio as my IDE. For graphics I will probably be using Inkscape and Gimp.