STOP CRITICIZING YOUR WORK!
Ludum Dare 55 was my first time participating in a jam, and also the first time I took on the entire visual portion of the game. A new and important experience for me! It turned out to be incredible: https://ldjam.com/events/ludum-dare/55/get-away-your-pitchforks-from-my-oak :heart_eyes:

As it often happens in the game industry, not everything that our team had planned was realized in the final version of the game. I have a lot of unfinished concepts that I would like to show to the world! Before I started development, I had no idea that time was SO limited! :flushed:
In the first moments I thought I was the problem - I had to insert sketches and artwork from other team members who were not professional artists. And I thought it was MY mistake, any flaw was a nail in the coffin of my professionalism.....

But hey! In the pursuit of "perfect" art, I forgot that my main goal is to have fun and try a new format of work for myself. While working on our game I met cool people, got support from the community and made some really cool art for the game! :hugging:
- But I could have done better!... :cry:
- I could have. But I'll do better next time! I learned a lot and will try not to make such mistakes in the future :kissingsmilingeyes:
So please, friends, stop criticizing your work. I saw really many beautiful, original and fun games on this jam, and I am proud of each of you! Thank you for supporting our game and my part of working in it! :heartbeat::heartbeat::heartbeat:
