kefir

LD24

Am I in?

Hi!

I’m new here. I see all this “I’m in” posts today.. Is it some kind of tradition or flashmob?

If it is, so here is my “I’m in” post:

My name is Michael Miriti, I am mostly AS3 developer, so I thing I’m gonna use:

  • AS3 as programming language
  • FlashDevelop as IDE
  • Flinjin as game engine
  • sfxr for suounds
  • Photoshop/Flash/Paint.NET for graphics
But maybe I’m gonna try something new…

I’m not really sure that anybody cares about it :)

Comments

Henry McLaughlin
04. Aug 2012 · 18:39 UTC
It’s traditional to have a flood of “I’m in” posts before the compo. You get used to it. :)
johnfn
04. Aug 2012 · 23:21 UTC
I care!
05. Aug 2012 · 14:03 UTC
We all care, because we’re some damn curious stalkers! 😀

Timezone issue. 5AM

Hi!

I got to make a decision about sleeping schedule on LD’s start. In my timezone LD starts at 5:00 AM. At this time I’m usually sleeping.

What would be better? Go to sleep earlier, about 8PM, then wake up at 5AM and get it on, or wait until 5AM, learn the theme, go to sleep until 12-1 and then start coding?

What would you do?

Comments

23. Aug 2012 · 06:29 UTC
Quite a few people have taken the approach of waking up to watch the announcement then sleeping on it some.
PixelMonkey
23. Aug 2012 · 06:48 UTC
If you’re used to going to sleep at around 8 or a few hours later, I’d do that. If staying up till 5 doesn’t bother you much then go ahead, but if it were me I’d want to get a good night’s sleep before the 48 hour rush.
My Milked Eek
23. Aug 2012 · 07:34 UTC
LD starts at 3AM for me. I go to bed at a normal hour (midnight) and if I wake up during the night, I’ll quickly check the theme on my cell phone and get back to sleep, hoping I’ll have some cool themed dreams.
23. Aug 2012 · 10:39 UTC
Go to bed normally, set your alarm clock for 5, check the theme, go back to sleep, wake up at a normal time feeling well-rested and ready to start jamming. Maybe you’ll come up with a good idea while you sleep.

Behold! The Worst game on ld24!

So here is my progress so far

You can even have some fun here. For example: you can scare a duck or collect some of this yellow things…

http://miriti.ru/games/ld24/

Comments

25. Aug 2012 · 17:43 UTC
Don’t be so hard on yourself. My game doesn’t even have images yet. :)

DNA – Short post mortem

I don’t want to write a big post about all thing that happened to me (or in my brain) while development. It took me a day to get myself in the normal condition, I got headache and nose bleeding :) But now it’s okay.

I’m not really happy with game I made. But I happy that it IS done and that I made it. I was ten times close to stop doing this and few times close to suicide :)

Now I know that LD is a good way to measure your professional skills. LD shows you very good what you really can and what you can’t at all. Now I know that I’m really not bad programmer, but extremely crappy artist.. I’m going to work in this direction and let’s see how much better my skills will be on the next LD.

I’m really happy to be a part of it!

Here you can checkout (and rate) my “game” – http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14211

Also you can watch gameplay video and time-lapse:

http://www.youtube.com/watch?v=Pqwbe-Ofp9c

http://www.youtube.com/watch?v=Md7D3dqpk2w

(youtube promised me that sound will be available soon)

Tags: postmortem, timelapse

LD25

“I’m definitely in” manifesto

For the second time. Last time it was very interesting expirience. It was challenge, scary and fun :)

This time I found interesting and useful all this “I’m in” posts. Got list of many interesting libs and tools to look at.

So here is my manifesto. I’m going to use it as check list while preparing my environment. Here we go:

  1. I’m going to participate in compo alone. If I fail finishing in 48 hours then it’s failed. I will not participate in jam. Jam is too lenient :)
  2. My platform is Adobe Flash
  3. My programming language is ActionScript 3, but there is a chance that I’ll try HaXe this time.
  4. My IDE is FlashDevelop. But sometimes Sublime Text 2 will help
  5. Here is some libs that I probably going to use:
    Starling as a rendering engine
    Greensock classes (TweenLite and TweenMax) or Actuate if I’ll use HaXe
    NME if HaXe will be choosen.
  6. I’m going to draw in Flash IDE, Photoshop and Paint.NET. Also I have the Wacom Tablet.
  7. XnView for basic image manipulations
  8. TexturePacker to create spritesheets
  9. To make some noise I’m going to use FL Studio, Audocity and maybe sfxr
  10. My files manager is Far Manager, It helps me automate many routines.
  11. I’m going to use both desktop and laptop computers (desktop is faster and have full hd display, but laptop can be used on sofa or even in bed). To make it easy to control them both at the same time I’m going to use Mouse without borders.
  12. My VCS is GIT.
  13. I’m going to use Snagit to create timelapse video
  14. My music player is Google Play Music (TODO: create a nice playlist)

I guess that is it! Good luck everyone! I am sure it will be much fun!

7.5 hr. left

YOU ARE DOOMED

YOU ARE DOOMED!

Done…

I am done, not the game. But I made… Something.

3.30 AM. I better go to bed. Going to think about it in the morning.

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14211

LD26

Of course I’m In!

Just came back from supermarket with some food for tomorrow:

Some food for LD#26

Did no preparation for LD this time. Didn’t check my tools and did no warmup.

Will not make any time-lapse or such video. My work will be interrupted several times: I’ll visit some show, ride my bicycle, watch some movies this weekend.

But I WILL make MUCH better game then previous two times!

I will make flash game with:

  • FlashDevelop (ActionScript 3.0)
  • Starling

And I’ll try some random new tools for graphics and sound/music.

Good luck everyone!

Looking forward to check out your wonderful games!

 

Tags: im in

Need to hurry!

Less than 14 hours left…

hurry

10

This entry was posted on Sunday, April 28th, 2013 at 5:19 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Die, Player, Die!

Almost done.

U

Finally done. I called it “U“.

screen0

Entry home

Now I’m going to sleep.

“U” – Maniac level

Looks like a lot of players have a problem with my game. Right in the ending! So I made this video:

Just a LITTLE bit tricky!

Now Try it Yourself!

One. Hundred. Ratings!

100hI don’t know why, but I really happy to know that my game got 100 ratings! It means that result will be pretty much objective! I want to thank those who spent their time to play and rate my game! :-*

I need to rate 78 more games to reach my goal of 10% of all games on LD #26.. Well. I have more then 48h to do it :)

I can’t get tired of being glad to see so much amazing games here!

LD27

How can I not be in?!

Here is my mandatory “I’m in” post. It is my 4th LD48 and I don’t know what could happen to not let me participate in this or any further LD48s! Since last year LD48s is most most important milestones in my game developer’s development. I’m looking forward to see what I will make in next two days. It is soooo cool! Right now I don’t have any idea about what will it be! And just in two days it will be something. So exitet!

What about my tools? This year I spent a lot of time with Java. And I like it very much. I made several prototypes with LWJGL but… In this LD I’ll still use ActionScript on Flash platform. There is several reasons for it: it’s much easier to deliver game to players via browser. Yes, I could make an applet, but Flash is much lighter. Also API for sound is much easier in Flash. So I think I can work much faster with  Flash and time does matters in Ludum Dare. So. Here it is:

  • ActionScript3.0 + Flash platform
  • Flash Develop as IDE
  • Starling Framework as graphics engine
  • inudge.net – Nudge is really nice little tool to create some music loops!
  • Audacity – is really powerful sound editor and it is totaly FREE!
  • Maybe I’ll use as3sfxr to generate some sounds if 8bit sound will be suitable in my game
  • If not, I’ll try to make something with FL Studio.

Well. Pretty much this is it. Getting ready to have a good sleep this night. Will buy some more coca-cola and coffe to stimulate my brain.

It’s going to be really fun! As usual.

Over night

Well.. I’m not really happy with my entry this time. I loved the theme and was really excited about it, but didn’t do my best at all..

Here is what I made:

There is a lot of problems. It’s almost not playable.. but I learned A LOT doing it..

The original idea was much bigger: main character should have ability to travel in time and space to get to the places where some disaster happens and have only 10 seconds to prevent this disaster. Gameplay mechanics was inspired by Hotline Miami.. but I didn’t get even close to it…

Again.. I learned a lot. I will make games much better than this in the future.

LD28

I’m In!

So!
This time it’s going to be a very interesting experiment for me. Why? In all previous LD’s I made a game using Flash. I wrote code in FlashDevelop in Windows 7 and used Paint.NET, Adobe Photoshop, Adobe Flash etc. or graphics.

But now I don’t use Windows anymore. I switched to Linux Mint and I am very VERY happy with it!

Why I dropped windows? Well.. I was pretty much happy with Windows 7 for about last 4 years. But soon it’s going to loose support.. Now you even can’t buy it from microsoft website. Now MS forces Windows 8 which is complete disaster for me. I tried to use it several times and I came to conclusion that I just can’t. I feel too frustrated about user experience in it. I can’t understand why do they did that with Windows.. I thought OS should gain functionality and usability eventually but they just did opposite.

Anyway.

I tried Fedora and Ubuntu before. I liked them both, but I couldn’t manage to make them proper working tool for me.. But when I tried Linux Mint with Cinnamon environment.. It just FITS. Like I used it all my life! It is SOOO handy! And beautiful. So minimalistic, smooth and simple! I feel all power of my computer with it.

And.

I’m going to create my first HTML5 game! I never tried it before. I use JavaScript in my work (I am a webdev) but not much (because I’m more like backend) so it is real challenge for me. I wrote some code to start: engine.js it will help but still I’ll need to write a lot of code right in the middle of LD.

I’m going to write the code in Sublime Text 3. I always wanted to code game in it! I’m going to use Chrome to test and debug my code. I’m going to use GIMP for graphics and Audacity for audio editing.

It’s going to be really FUN!

workspace

1 SWORD

Hey Ludum Dare!

Check out my entry: 1 SWORD

Or just look at his video:

And I know some like to watch timelapse videos (because I do). So check out my:

LD30

I’m in

Wow! Two years since my first participate in Ludum Dare. Still as excited as in the very first time.

My tools have changed. Last time I was using Linux Mint, Sublime Text and JavaScript. Using Linux made me more productive so I managed to earn more money and could afford a new Mac :)

Screen Shot 2014-08-22 at 12.06.46

So this time I’m going to be using:

  • MacBook Pro (First time making a game with it)
  • Eclipse + Java + LibGdx (Already have an experience with those. LibGdx rocks!)
  • GIMP
  • Audacity
  • inudge.net
  • as3sfxr

And probably something else.

It’s going to be fun!

Progress

I’m making a quest game. Something like Dizzy some parts…

Screen Shot 2014-08-24 at 12.29.13