Halfway Through
This is my first Ludum Dare and it’s coming up on about 24 hours since Ludum Dare 30 started. I’m going to take a quite break from developing and recap my progress over the last 24 hours.
I spent awhile thinking about different ideas based on the theme connected worlds. I spent about 15 minutes thinking of different ideas until I came up with one that stuck. I then spent the next hour thinking about the details, considering changing my idea because it wouldn’t work in the time constraint, and then finally focusing it down to something I think would be achievable within the time limit. I then spend most of the next 6 hours getting systems in place and flushing out the story, as well as making a few changes the the idea I had. I then got some sleep because I don’t want to burn myself out, especially on my first LD.
The second day I woke up and started again with some level design and implementing more systems. I’ve been doing that for about 7-8 hours and the both the levels and systems are pretty close to an acceptable state for me.
The next 24 hours for me is content, that’s textures, some models that are left, sound and dialogue. I still have some programming and content that I haven’t started for the end game but I’ll think about those after I get the core game down. I think I will be able to finish the game in the next 24 hours so I’ll work pretty hard today and hopefully tomorrow will be finishing touches and then bug fixing and polish, but I might not get around to it. Worst comes to worse I won’t have it done in time for the compo, but even if that happens I’ll just spend a little bit longer on it and submit it for the jam.
Unfortunately I don’t have much to show at the moment but after tomorrow I hope some of you can check my game out and I’ll write a post-mortem of my first LD when I have recovered.
P.S. I haven’t posted about this LD yet so just in case anyone is wondering I am using Unity, Maya, Photoshop, SFXR, and Audacity for making my game.

