kenneth-dd

Ludum Dare 52

My game is out now. Can't wait to play others games.

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It didn't offer much, only has 1 level, so I'm planning to work on some features and levels later on. Not sure how you guys feel about the game though. Didn't have many feedbacks during the jam.

Entry is here. You can play the game there.

Can't wait to play others games too!

4 Harvest Bags. Challenge your multitasking!

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Actually it shouldn't be that challenging. Just want to get more ratings and feedbacks. It's hard for me to tell if it's good or bad. My honest friends didn't say anything bad yet just didn't seem much enjoyed. That got me worried.

Game page: https://ldjam.com/events/ludum-dare/52/4-harvest-bags

Thanks!

my jam game is turning into a month long project

After the jam

The jam went unexpectedly well for me. I think people are generous to rate my game higher than it deserves (Thank you very much!). It's like, part of me is feeling proud but the rational part of me is feeling the opposite... it's a weird experience...

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So I planned to make up for it by developing more features and contents for the game, so that it can offer a 10 minutes gameplay, much like many other jam games did. And I was thinking it might take me a week. Unsurprisingly, one month down the road, I'm still working on it.

New features (up coming...)

  1. Progressions - Many people suggested that the difficulty should ramp up over time. I guess it'd be a good solution for reducing repetitiveness.

  2. Endless Level - So that the game can have infinite play time, as long as the player is not bored.

  3. Leaderboard - Or at least a high score. They come hand in hand with the hyper casual genre.

  4. Fever Time - Reduces repetitiveness and add a highlight for the game.

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When they are implemented, I guess I would happily call it done. Then maybe I will move on to another project, or maybe I will come back after a while to implement more features and contents. That's a decision the future me to make.