Keppu

LD 40

Good morning

Good morning from Finland! Hope you all have good night sleep and refresh your brain for the new day of coding. If you happen to sleep less well, don't worry. You can always take a little nap later on during the day.

Slimefestation

Little GIF showing my compo entry: https://ldjam.com/events/ludum-dare/40/slimefestation

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Update on Slimefestation

HTML5 version of Slimefestation now available for quick play! Game difficulty also balanced.

https://ldjam.com/events/ludum-dare/40/slimefestation

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LD 41

I'm in for the second time!

First time was so much fun that my brain still hurts. :D

Using: - Unity C# - PyxelEdit / MagicaVoxel (trying to make Voxel game for the first time but not sure) - Zoom H1 & Audacity for SFX

Remember to post all those good theme ideas! I know you all have them! -> https://ldjam.com/events/ludum-dare/41/theme

Ludum Dare - Full emotional roller coaster of making a game

Ludum Dare 41 starts tomorrow! This silly video is my experience of the past event. A full emotional roller coaster of making a game.

https://youtu.be/4uhQTKVE-9o

Happy Ludum Daring everyone!

ALCHEMIST ADVENTURE - Rogue-Lite Puzzle Game

Finally got stuff ready. Time to start reviewing some games! Here is my game. I hope you find time to check it out too(HTML5 version for easy play). Have a blast!

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https://ldjam.com/events/ludum-dare/41/alchemist-adventure

Alchemist Adventure Promo Video

Check the game out: https://ldjam.com/events/ludum-dare/41/alchemist-adventure

https://www.youtube.com/watch?v=oRw0nOfsar0

LD 42

Space Hauler (PLAY IN BROWSER)

My game is now all set up with tutorial video and all that good stuff, come take a look: https://ldjam.com/events/ludum-dare/42/space-janitor. Lets make space safe again by cleaning all that space debris!

VIDEO REVIEW OF THE GAME https://www.youtube.com/watch?v=gMPeGZpk6Tg

Chilling around, cleaning Earth's orbit and listening to that calming music. chill.png

Space mines wrecking my trusty space truck! spacemine.jpg

"Hello Cargo Master. You won't believe what I found this round!" hellocargomaster2.jpg

:moneybag: TIERED ITEM VALUES tiers.png

https://ldjam.com/events/ludum-dare/42/space-janitor

LD 43

Ludum Dare 45

Post Mortem - God of the Elements (Compo)

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God of the Elements is light Mix and Match game with relaxing atmosphere. You start as a god of a barren realm, match Elements and evolve your Sectors towards prosperity.

https://ldjam.com/events/ludum-dare/45/god-of-the-elements

What went right

This was the best theme so far, at least the most inspiring for me personally. I figured out what kind of game I wanted to make early on(in 2 hours or so), which was great. I have always loved making puzzle games and space theme is close to heart. combining these two seemed a good fit for me personally.

I started making the game as a free platform, where you could put everything everywhere. This approach was pretty chaotic and I ended up changing it to a grid based system.

Game was first going to be fully 2D, but I decided to add slow rotation to the realm. In this point I made full commitment for 3D. I think going 3D was the right choice in this case.

I really wanted to juice up the discovery and curiosity part of the game. I kept this in mind while making the music. The song has same instruments as my precious LD game, so it was familiar and fast to make.

Progress and timing on the development went pretty smoothly. I changed from coding to art and sounds quite organically when I faced a creative block. It's always good to do something else for a while when such block occurs.

I ended up getting 6-7 hours of sleep which is very important to keep working on such a hard phase. I think the "flow" of the Jam, in which things work out has been improving every jam, so that's pretty neat. Also remembered to eat, drink plenty of water and have relaxing breaks.

What went wrong

I scrapped my AI plans due time constraints. I planned on having civilization sectors interact with each other. Wage war, trade, generate Elements and eventually Nuke each other. This however ended up being too much to do for 48 hours so I simplified. I left the Nuke in as a kind of an Easter egg. It serves no other purpose than to destroy a sector.

I originally planned on having more content for the end game but ran out of time. Instead my time went to polishing art and making sounds for my game. I didn't have time to generate all the sound effects I would liked to. I ended up releasing with minimum viable sounds I felt were needed. I mostly used my mouth to produce sound effects, it's easy and fast. My roommate must have questioned my sanity as I sat the whole weekend on my room, occasionally trying to sound like a cow or a child..

Unity was OK with Raycasting concave 3D meshes in the editor but not in the build, which was weird. After the build, my mouse over code wouldn't register at all. This caused lot of headache and eventually I gave up on using concave meshes. Due to this change in workflow only base of the sector changes color.

Overall the best Ludum Dare Jam so far for me. Hope everyone else had good time too! :)

Statistics after voting period

4,197 Impressions on https://itch.io/

2,852 Views on https://itch.io/ | 1,535 from Youtube (https://www.youtube.com/channel/UC2bHdohGR7VVGB4ekhfwuuA) | 765 from itch | 552 from other sources

64 Votes

37 Comments

I'll review your game (WebGL, HTML5, Browser)

Comment on this with a link to your game if it has browser version and I’ll review it. :smile:

I'll try to review all the games from top to bottom. I try to be in-depth with the review, so it might take a while if there are many games, so please be patient.

Ludum Dare 48

Reviewing your HTML5 game

Hi everyone!

I'll be reviewing some games during the weekend so let me know of your game! If your game is playable without downloading add it to the comments. :)