kimau

LD11

Kill ALL Life!!!

What can I say… bad weekend!

Get GAME HERE!(added DX dll)

I pretty much missed the contest so here is a three hour bare bones end of the world game. As minmial as you get really.

Tags: final

LD14

Hat into the roughly circular blood soaked…

I forgot where I has going with that title.

Third time in LD.

Going to try do something in either.

  • PyGame
  • C++ with PTK & Chipmunk
  • DS Homebrew

I’ll see what the theme is and how much time I have. Looking forward to it.

LD15

Cavern Crawl running

Hi all,

I got basic SDL stuff up and running now. See screenshot on screen.Also breakfast time. Going well so far.Claire's workspace and breakfase

Claire's workspace and breakfase

Tags: desk, food

Making some good progress at the moment. The main problem is the room and zone detection.

Once thats done I’ll move onto connections then I can slab the exploration and combat in.

Also planning to use marching squares style pass to clean things up. Though TBH I quite like the roughness.

Progress but room detection is broken

Progress but room detection is broken

Comments

31. Aug 2009 · 03:11 UTC
Re: room detection, I posted a Cellular Autonoma demo with culling but it doesn’t look like anyone used it. Oh well.

LD17

Simple Setup

My simple setup

Desk Photo

Also +1 for PAG

LD19

Doing this thing

Hi All,

Just saying I will definitely be entering. Going to be using Unity3D. Still not fully comfortably with it but going to keep trying. I will be going the guys at CB2 in Cambridge for my first live Jam which should be fun.

Cheers,

Claire

Comments

12. Dec 2010 · 09:44 UTC
wheee, good luck, I’ll see you there! 😀

Discovery Idea

I’ve got an idea that I LOVE!!!

Discover a hidden message by reconstructing the broken pieces of a spatial puzzle which is generated from the message.

LD23

Kimau In

I’m in!
My first LudumDare was Swarms!
I’ll be Hanging out on Google+ streaming my experience

Either using
* HTML + Javascript (targettign Chrome first)
* Unity3D

All depends on the theme or idea.
Other Tools
Blender, Wacom + Gimp, SFXKR (spelling??)

All the time resisting the lure of Diablo 3 Beta weekend

The Life of a Mosquito

Okay so I got my idea
Originally posted here

Ludum Dare: Tiny World
The Life of a Mosquito

Platform: HTML + Javascript

  • Egg: Break Free
  • Larva: Top down hunt for Alga
  • Pupa: Side on Form an Egg, then break free
  • Start Life Timer
  • Locate Target and Suck Blood (Blood increases egg yield, not required)
  • Locate Swarm
  • Ambush a Male
  • Have Sex
  • Find Water to Lay Eggs
  • Timer Ends you Die

Comments

Pyro
21. Apr 2012 · 07:21 UTC
I like your idea

LD24

Jamming In

Hi All,

I’m in for the Jam, a friends birthday takes me away from the PC for most of Sat + Sun.

HTML + Javascript with no libaries
Tools: Chrome, Sublime Text, Paint
Progress will be posted mostly on G+

Claire Blackshaw

LD26

Progress so far giffed

Slow but steady progress on the game.
Working on the stealth puzzler section next.
Drop by to watch on http://twitch.tv/kimau

progress1

Tags: gif, progress

Hero: Post Comp Android Build

So I always conceived Hero as a touch device game. Took a few hours to get Android SDK playing nice on Windows 8 but I built an APK and tested it on my nexus device.

If you want to give it a go download and sideload it.
Disclaimer: Untested on other phones, Unity so should be dandy but not tested

Let me know what you think. I was playing around with the idea of expanding it to a more full mobile title but instead I think I will leave it there and move onto other projects I have on the backburner.

Tags: android, post comp

LD28

I’m In

I’m IN!

Probably use Unity. Not sure if 2D or 3D yet but I have a bad history knocking out quick 3D models.

Did a quick 2 hour warm-up on Unity to try the new 2D tools, looks good there an option.
https://dl.dropboxusercontent.com/u/5907141/LD28WarmUp/QuickTest.html

Tags: warmup

LD34

Junk Collector is kinda Junk

Quick Video demo and mini-post mortem

I wrote a fuller post mortem on my site here: http://flammablepenguins.com/blog/2015/12/ld34/

So Junk Collector was very important jam for me. I’ve been doing LDJam for a while and when I started we all were doing C++ on pretty barebones frames like SDL. Over time as I took part less things like Unity rose to popularity and I started doing more jams in complete engines like that. This time I flipped back to C++ using a very much in development engine, Psybrus from Neilogd, which while fully featured in many ways is friendly and open to me hacking away at. Also having worked with Neil in the past at our 1st studio I’m familiar with his style.

So Junk collector was a welcome return to C++ jamming for me. During the jam I thought damn it this would be so much quicker in Unity or some such bullshit but when I looked at how I spent my time and wrote the complete post mortem a lot of it was my focus on bullshit like particles or doing things the “correct” way not the fast way and not being critical path enough in my decisions. Which resulted in writing a fullblown sky shader and floor plane, replacing my perfectly functional grid plane and bouncing back and forth on physics or not physics…. well it means the gameplay is near non-existent.

Overall it was a blast and I look forward to using his engine in future Jams and side projects.

Congrats you made it to the end, have some progress gifs
pink

screencapture_2015-12-12-12-06-24

screencapture_2015-12-12-15-11-07

screencapture_2015-12-13-14-33-13

screencapture_2015-12-13-18-36-34

screencapture_2015-12-13-19-20-21

screencapture_2015-12-14-00-35-35

Tags: C++, postmortem, psybrus

Comments

FROGANUS
15. Dec 2015 · 21:48 UTC
I dig the graphics- a vast retro-future vaporwave ocean with… junk. Particles are dope. I hear you tho- the challenge for these jams is to focus on core gameplay dynamics before getting carried away with the flair…

LD 38

Checking In

Well I am in

Been doing LD since 2005 and for the 1st time I'm going to stream it :joy:
Depending on theme I will be trying to make a TwitchPlays style game.

  • Twitter: @EvilKimau
  • Twitch: https://www.twitch.tv/kimau

Tools

  • Golang Twitch Bot / Interface talking via UDP to Game Client
  • Game Client: Unity or Browser + Plain Javascript

see you all on the other side

LD 42

Rushing to Finish

Still rushing to finish #ldjam on stream twitch.tv/kimau

screen.png

LD 44

Jamming in Dreams

Going to be Jamming and Streaming my Ludum Dare from inside Dreams. I know this is going to be hard to vote on so prob goign to go for Jam instead of Compo like I normally do. Though if you have Dreams I hope you can play the result. Looking forward to it

e924d2c56374da5eb7b6d2039b243780.jpg