Kill ALL Life!!!
What can I say… bad weekend!
I pretty much missed the contest so here is a three hour bare bones end of the world game. As minmial as you get really.

Tags: final
What can I say… bad weekend!
I pretty much missed the contest so here is a three hour bare bones end of the world game. As minmial as you get really.

Tags: final
I forgot where I has going with that title.
Third time in LD.
Going to try do something in either.
I’ll see what the theme is and how much time I have. Looking forward to it.
Making some good progress at the moment. The main problem is the room and zone detection.
Once thats done I’ll move onto connections then I can slab the exploration and combat in.
Also planning to use marching squares style pass to clean things up. Though TBH I quite like the roughness.

Progress but room detection is broken
My simple setup

Also +1 for PAG
Hi All,
Just saying I will definitely be entering. Going to be using Unity3D. Still not fully comfortably with it but going to keep trying. I will be going the guys at CB2 in Cambridge for my first live Jam which should be fun.
Cheers,
Claire
I’ve got an idea that I LOVE!!!
Discover a hidden message by reconstructing the broken pieces of a spatial puzzle which is generated from the message.
So this weekend the theme was Discovery which really inspired me. The plan was simple.
Build a 3D Spatial Puzzle based on a secret phrase. The phrase is revealed when the person completes the puzzle.
Timelapse & My Stuff over here: http://www.claire-blackshaw.com/blog/2010/12/ld19-discovery/
I’m in!
My first LudumDare was Swarms!
I’ll be Hanging out on Google+ streaming my experience
Either using
* HTML + Javascript (targettign Chrome first)
* Unity3D
All depends on the theme or idea.
Other Tools
Blender, Wacom + Gimp, SFXKR (spelling??)
All the time resisting the lure of Diablo 3 Beta weekend
Okay so I got my idea
Originally posted here
Ludum Dare: Tiny World
The Life of a Mosquito
Platform: HTML + Javascript
Hi All,
I’m in for the Jam, a friends birthday takes me away from the PC for most of Sat + Sun.
HTML + Javascript with no libaries
Tools: Chrome, Sublime Text, Paint
Progress will be posted mostly on G+
Claire Blackshaw
I’m in for next weekend.
I’ll either be using Unity3D or HTML5 depending on the idea.
Tags: warmup
So I always conceived Hero as a touch device game. Took a few hours to get Android SDK playing nice on Windows 8 but I built an APK and tested it on my nexus device.
If you want to give it a go download and sideload it.
Disclaimer: Untested on other phones, Unity so should be dandy but not tested
Let me know what you think. I was playing around with the idea of expanding it to a more full mobile title but instead I think I will leave it there and move onto other projects I have on the backburner.
Quick Video demo and mini-post mortem
I wrote a fuller post mortem on my site here: http://flammablepenguins.com/blog/2015/12/ld34/
So Junk Collector was very important jam for me. I’ve been doing LDJam for a while and when I started we all were doing C++ on pretty barebones frames like SDL. Over time as I took part less things like Unity rose to popularity and I started doing more jams in complete engines like that. This time I flipped back to C++ using a very much in development engine, Psybrus from Neilogd, which while fully featured in many ways is friendly and open to me hacking away at. Also having worked with Neil in the past at our 1st studio I’m familiar with his style.
So Junk collector was a welcome return to C++ jamming for me. During the jam I thought damn it this would be so much quicker in Unity or some such bullshit but when I looked at how I spent my time and wrote the complete post mortem a lot of it was my focus on bullshit like particles or doing things the “correct” way not the fast way and not being critical path enough in my decisions. Which resulted in writing a fullblown sky shader and floor plane, replacing my perfectly functional grid plane and bouncing back and forth on physics or not physics…. well it means the gameplay is near non-existent.
Overall it was a blast and I look forward to using his engine in future Jams and side projects.
Congrats you made it to the end, have some progress gifs

Tags: C++, postmortem, psybrus
Been doing LD since 2005 and for the 1st time I'm going to stream it :joy:
Depending on theme I will be trying to make a TwitchPlays style game.
see you all on the other side
Live on twitch.tv/kimau doing it in SFML which I've never used should be fun but at least I have an idea.

Still rushing to finish #ldjam on stream twitch.tv/kimau

Going to be Jamming and Streaming my Ludum Dare from inside Dreams. I know this is going to be hard to vote on so prob goign to go for Jam instead of Compo like I normally do. Though if you have Dreams I hope you can play the result. Looking forward to it
