kimonoh

LD 42

Spacetime Landlord Tycoon - Getting started

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Finally, 19 hours after the theme has been announced, the game has begun taking form. Being a group of seven has required a lot of different opinions to come together to form a cohesive game-plan, but the idea has been formed and now all of us are working hard to make it become reality.

The programmers are busy building the base, while also trying to implement all the crazy things us designers come up with. We've been trying to decide onthe general design and look of the game, with good results. Since the game will be vert GUI heavy, there's mostly been focus on that part. There's been a lot of sketches and doodles so far, and attempts of assembling a moodboard for when we move on to working on the graphics full time.

When the progress has come far enough there will be more pictures, but so far all I can show, as a designer with limited access to the code is our doodles.

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Spacetime Landlord Tycoon - Day 1 done

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The day has officially drawn to a close for our little dev group and we all hope to get some shut eye before going all in on Sunday. Because of all the planning that has gone into this project, there is not much to show for it except maybe the drawings from the previous post. Some graphics have been made, but are yet to be implemented into the actual game, which so far consists of a scene with one (1) game object (and a bunch of console print lines) in it. There's a lot going on behind the scenes, however, with our GUI programmer working on what may be one of the core mechanics of the game, and as previously mentioned, the graphics that are more or less done, but are still waiting to be put into the game itself. I believe that there will be little to nothing to show until all of a sudden it's all there and working, as that seems to be the standard.

Tomorrow will be a long but exciting day, and hopefully a lot will get done! Good night!馃槾馃寵

Spacetime Landlord Tycoon - A new day

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The new day has begun and the team has been at it for a few hours now. This will only be a quick update, as nothing really has been done yet, but also because I'm going away for the day and won't be able to write anything else for a while. I do have full confidence that my boys have made something spectacular for when I come back later this evening.

It's coming along nicely. Some of the GUI is reaching final stages, and the schedule system is also taking form. The characters are being worked on as well, and we're trying to come up with a lot of traits for them that will impact the gameplay.

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A little more than 36 hours left. Let's do this!

Spacetime Landlord Tycoon - The Dudes!

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Finally we have something worth acutally showing. These characters are the result of one of our graphic designer's hard work during the day. Two of them are even based on some of our programmers, but which reamins a secret. The females are in the works as we speak, and I'm busy making up some character traits for our dear dudes!

I've been hearing some cheering and joyous high fives from the programming table as well, so I guess it's going well for them too :shrug::smile:

I think we all have a few more hours work in us before we need to pack it up for the day and prepare for tomorrow when we it all needs to come together perfectly!

Spacetime Landlord Tycoon - 11 hours to go!

This is it, the last 11 hours of work before the game needs to be done. Are we close? No. Have we overextended our scope? Probably. Do I think we'll finish in time? Absolutely. Being in a group where the ambition is high, and the level of procrastination is even higher, this is the only way to go about it.

Progress has been made, however. We've been at work for almost three hours, and stuff has started to appear in the game. Background music has been made, and there's other sounds being recorded as I write this, which, with a little editing will make it into the game as well.

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The characters are on their way as well. As you can see in pictures above they are right now represented by emojis.

Last stretch now guys!

Spacetime Landlord Tycoon - The Dudettes

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More graphics! Yay! There are many more variations for our dudettes! Things are coming along nicely, and with seven hours to go this project does not feel impossible. With the arrival of these new additions to our house, I have some more character descriptions to write, along with some more events.

The programmers has gone over to the testing phase, and are working hard to see that there are no gamebreaking bugs happening, and also that the game feels balanced and most importantly - fun to play!

We fight on!

Spacetime Landlord Tycoon - Still unpublished

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How crazy has this deadline been? We are still unpublished, since the servers didn't want to cooperate with any of us tonight, and we've all been sleeping until now, basically just regaining our sanity. It should be up anytime now, though. We just need to actually build the game, and set up for its page with picture and text.

Looking forward to the fun part of playing and rating all the other games I've saved in different tabs on my computer! :smiley:

Spacetime Landlord Tycoon - WE'RE LIVE!

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We have now gone live! However, there are two major gamebreaking bugs that our programmers will probably spend some time trying to fix so it's actually playable. I am happy with the result, but will dwelve deeper into this in my post mortem that I will get to writing when I've collected all my thoughts!

In the meantime, go check out our game! :smile:

https://ldjam.com/events/ludum-dare/42/spacetime-landlord-tycoon