KISTech

LD21

I’m in.

I’m not sure if I’ll be able to devote as much time as I’d like to this, since I just found out about it yesterday.

The Theme will be what makes or breaks my chances at producing anything over the weekend.

I’ll be using the App Game Kit released just 5 days ago by The Game Creators.

 

Comments

onefineline
19. Aug 2011 · 15:36 UTC
Hey there!
19. Aug 2011 · 15:42 UTC
Heya KIStech, it’s me OMEN from the TGC Forums! I’ll definitely be following your progress, be nice to see what the AGK can do 😀

Timelapse during LD21.

Here’s the full final version of the timelapse video, along with some gameplay video at the end.

My submission included the Windows version, I’m working on the Mac version now.

 

The Getaway Car – postmortem.

Having never done a competition like this, I wasn’t really sure what I would be able to do.

As it turns out, I’m pretty proud of what I was able to do in such a short amount of time. I’ve only had my hands on the App Game Kit for a few months, and during the first 2 months it was in Beta, so it was a bit unstable and commands were unfinished. It was officially released on Monday August 15th, just 5 days before the competition.

What I’ve learned from this experience:

  • It takes a VERY long time to get good at making art assets.
  • Under pressure, and with some family support, I can accomplish more than I thought.
  • I love the App Game Kit. While it’s early in it’s development, it’s a great tool for making games.
  • Sirens are hard to implement in a game without them becoming annoying.

In the end it’s a game that I only spent 48 hours making, and still took time out of that to go have dinner with my family, and get a good 8 hours or so of sleep Friday and Saturday night.

All things considered I’m happy with it, and after some fixing up it will make a nice game to release commercially.